L’interface est localisée ; les présentations et documents des Skills sont traduits automatiquement par IA dans votre langue. Le code, les commandes, chemins et termes techniques restent en version originale, et le document de l’auteur fait foi.
Explorer les Skills
Design et création · SKILL.md

sound-design-direction

sound-design-direction

Create comprehensive audio design including music cues, sound effects, Foley, and score direction

Independent GitHub snapshot · Automated classification · Original documentation governs

Documentation de la Skill

GitHub

name: sound-design-direction id: SK-FTV-010 version: 1.0.0 description: Create comprehensive audio design including music cues, sound effects, Foley, and score direction specialization: film-tv-production graph: domains: [domain:arts-culture] skillAreas: [skill-area:audio-processing, skill-area:media-encoding, skill-area:content-strategy] roles: [role:creative-director, role:media-engineer]

Sound Design Direction Skill

Purpose

Design comprehensive audio landscapes that enhance storytelling. Sound is 50% of the film experience—music, effects, dialogue, and silence all shape emotion and meaning.

Audio Categories

The Sound Stack

DIALOGUE
├── Production dialogue
├── ADR (additional dialogue)
├── Voice-over
└── Walla (crowd murmur)

SOUND EFFECTS
├── Hard effects (impacts, doors)
├── Backgrounds (ambience)
├── Foley (character movement)
└── Designed sounds (stylized)

MUSIC
├── Score (composed)
├── Source (diegetic)
└── Songs (licensed)

Sound Design Approach

Design Philosophy

ApproachDescriptionFilms
NaturalisticRealistic, groundedDrama, indie
HyperrealEnhanced realityAction, thriller
StylizedArtistic, expressiveSci-fi, horror
MinimalSparse, impactfulArt house

Diegetic vs. Non-Diegetic

DIEGETIC (source in story world):
- Characters can hear it
- Radio, TV, live music
- Environmental sounds
- Dialogue

NON-DIEGETIC (outside story world):
- Characters can't hear it
- Score
- Voice-over (sometimes)
- Sound design elements

Music Spotting

Music Cue Sheet Template

## Music Cue [M##]

### Identification
- **Scene:** [Number]
- **Cue Name:** [Descriptive title]
- **Timecode In:** [HH:MM:SS:FF]
- **Timecode Out:** [HH:MM:SS:FF]
- **Duration:** [MM:SS]

### Type
- [ ] Score
- [ ] Source music
- [ ] Song/Licensed

### Direction
- **Mood:** [Emotional direction]
- **Tempo:** [BPM or feel]
- **Instrumentation:** [Key instruments]
- **Dynamic Arc:** [How it builds/changes]

### Sync Points
- [Timecode]: [What happens musically]
- [Timecode]: [What happens musically]

### Transitions
- **In:** [How music enters]
- **Out:** [How music exits]

### Reference
- **Temp Track:** [If applicable]
- **Similar To:** [Reference tracks]

### AI Music Prompt (Suno/Udio)
[Prompt for AI generation]

When to Use Music

Start Music:

  • Emotional shift
  • Scene transition
  • Building tension
  • Montage
  • Establishing mood

End Music:

  • Before important dialogue
  • For impact through silence
  • Scene completion
  • Emotional peak hit

Sound Effects Design

Scene Sound Design Template

## Scene [##] Sound Design

### Ambience/Backgrounds
- **Primary Bed:** [Main environmental sound]
- **Layers:**
  - [Additional ambient element]
  - [Additional ambient element]
- **Intensity:** [1-10]

### Hard Effects
| Timecode | Effect | Description | Priority |
|----------|--------|-------------|----------|
| 00:00:00 | [SFX] | [Details]   | [Hi/Med/Lo] |

### Foley Requirements
- **Footsteps:** [Surface type]
- **Cloth:** [Material, intensity]
- **Props:** [Items handled]

### Designed Sounds
| Timecode | Sound | Description | Style |
|----------|-------|-------------|-------|
| 00:00:00 | [Name] | [What it is] | [Realistic/Stylized] |

### Silence
- [Timecode]: [Purpose of silence]

### Special Treatment
- [ ] Slow motion audio
- [ ] POV/Subjective sound
- [ ] Flashback treatment
- [ ] Underwater/muffled

Emotional Sound Design

Sound and Emotion

EmotionSound Approach
FearLow frequency rumble, unexpected stingers
TensionHigh-pitched tone, silence, breath
JoyBright, clear, musical
SadnessSparse, echo, minor keys
AngerHard impacts, distortion, chaos
LoveWarmth, softness, intimacy

Signature Sounds

Create recurring audio motifs:

Character themes (musical)
Location sounds (environmental)
Object sounds (associated with items)
Emotional triggers (sound = feeling)

Score Direction

Theme Development

## Musical Themes

### Main Theme
- **Association:** [Character/concept]
- **Mood:** [Emotional quality]
- **Instrumentation:** [Core instruments]
- **Motif:** [Melodic description]
- **Usage:** [When it appears]

### Secondary Themes
[Same structure for each theme]

### Theme Transformations
- [Context]: [How theme changes]
- [Context]: [How theme changes]

Score Style Guide

## Score Direction

### Overall Approach
- **Genre:** [Orchestral, electronic, hybrid]
- **Era Feel:** [Contemporary, classical, retro]
- **Emotional Range:** [Intimate to epic]

### Instrumentation Palette
- Primary: [Main instruments]
- Secondary: [Supporting instruments]
- Special: [Unique elements]

### References
- [Film score reference 1]
- [Film score reference 2]
- [Non-film reference]

### Avoid
- [What doesn't fit]

Mix Priorities

Dialogue Intelligibility

Dialogue is almost always priority:

Dialogue first
Music ducks for important lines
Effects support, don't compete

Dynamic Range

Quiet moments → space for intimacy
Loud moments → impact through contrast
Build gradually → sustain anticipation
Sudden change → shock and surprise

Output Templates

Music Cue Sheet Summary

| Cue | Scene | In | Out | Duration | Type | Notes |
|-----|-------|-----|-----|----------|------|-------|
| M1  | 1     | ... | ... | 0:45     | Score| Opening |

Sound Design Summary

| Scene | Ambience | Key SFX | Foley | Special |
|-------|----------|---------|-------|---------|
| 1     | City     | Cars    | Walk  | None    |

Quality Checklist

  • Every scene has ambience
  • Dialogue is prioritized
  • Music cues are spotted
  • Transitions are smooth
  • Silence is intentional
  • Emotional arc supported
  • Themes are consistent
  • Mix priorities clear
Skills enregistrées