brainstorming
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or planning anything new, in software or out of it (a talk, a business, a renovation).
unity-asset-guideUse when writing Unity package code (FEEL, SOAP, DOTween), debugging package-related issues, or checking best practices before implementation.
Independent GitHub snapshot · Automated classification · Original documentation governs
Best practices and pitfalls for Unity packages used in this project.
| Package | Description | Status |
|---|---|---|
| soap | Scriptable Object Architecture | ✅ |
| feel | MMFeedbacks feedback system | ✅ |
| dotween | Tween animation | 🚧 Coming soon |
If argument provided ($ARGUMENTS):
./docs/$ARGUMENTS/patterns.md for usage patterns./docs/$ARGUMENTS/pitfalls.md for checklist and troubleshooting./docs/$ARGUMENTS/pitfalls/If no argument provided:
SOAP provides a robust architecture for managing game data through ScriptableObjects, enabling data-driven design and runtime configuration.
FEEL provides a comprehensive feedback system for creating responsive game feel through visual, audio, and haptic feedback.
DOTween provides high-performance tweening animations for smooth object transformations and UI animations.
Unity Asset Guidelines Version: 1.0.0 Last updated: 2026-03-10 Integration: Claude Code Game Studios