executing-plans
executing-plans
Use when executing an implementation plan in the current session as the implementer yourself — your human partner chose inline execution, or no subagent tool is available
texture-and-meshOperate Hunyuan3D-2 paint, texture synthesis, mesh cleanup, custom rasterizer, and textured export workflows.
Independent GitHub snapshot · Automated classification · Original documentation governs
Use this sub-skill when the task is about Hunyuan3D-Paint texture synthesis, texturing generated or existing meshes, multiview texture prompts, mesh cleanup before texture, GLB/OBJ export, or CUDA rasterizer/renderer failures.
hy3dgen.texgen.Hunyuan3DPaintPipeline and applying it to a trimesh mesh plus one or more conditioning images.hunyuan3d-paint-v2-0 versus hunyuan3d-paint-v2-0-turbo.FloaterRemover, DegenerateFaceRemover, FaceReducer, UV wrapping, and textured mesh export before service/Blender handoff.custom_rasterizer, mesh_processor, pymeshlab, OpenGL, UV, or CUDA memory failures during texturing.../shape-generation/.../services-and-integrations/.../environment-and-model-setup/.--dry-run and lazy heavy imports.Example dry-runs:
python scripts/texture_mesh.py --mesh mesh.glb --image reference.png --output textured.glb --dry-run
python scripts/texture_mesh.py --shape-image input.png --image input.png --output textured.glb --dry-run
python scripts/texture_mesh.py --mesh mesh.glb --image front.png --image left.png --image back.png --dry-run
Actual texture generation requires CUDA, Hunyuan3D paint weights, and compiled texture extensions. A successful script dry-run is a guidance check, not proof that texture inference ran.