brainstorming
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or planning anything new, in software or out of it (a talk, a business, a renovation).
adaptationThis skill should be used when the user asks to "make an audiobook", "narration script", "narrator", "ACX", "Findaway", "pronunciation guide", "how long is the audiobook", "adapt to a screenplay", "Fountain", "screenplay", "picture book", "spreads", "illustration notes", "art notes", "comic script", "comics script", "graphic novel", "panels", "interactive e…
Independent GitHub snapshot · Automated classification · Original documentation governs
Turn a story project into another form: an audiobook narration script, a
screenplay in Fountain, a picture-book pagination plan, a comics script, an
interactive-fiction branch map, or an edition in another language. The
story project stays the source of truth. Adaptation files live in
adaptations/ inside the project, except translations, which become their
own project folder with the same ids.
A story project with story.md in the root and chapters drafted far
enough to adapt. Read story.md (title, form, language, status),
the chapter and scene records, and the character, location, and glossary
files the adaptation touches. Adapting a draft that is still changing means
redoing the adaptation; say so if status is not revising or complete.
form: picture-book)publishing); audio and film rights one-sheets live theresubmission)chapter-writing)interactive-fiction)verse-craft)docs/series.md, Short-story
collections and anthologies.adaptations/..md files in the project root: any root .md
other than story.md, style-sheet.md, and progress.md is reported as
a stray file. Use adaptations/ or a non-.md extension such as
.fountain.publishing skill's contract checklist
and a professional.Follow references/audiobook.md.
Add pronunciation to every character, location, faction, artifact, and
glossary term a narrator could say wrong (pronunciation: SEER-sha).
Respell for the narrator's language, not always English. Ask the
author for any they have not decided.
Build the script:
story build . --format narration --out adaptations/audiobook/narration-script.md
It opens with the pronunciation guide table, then each chapter with its
estimated finished runtime, scene breaks as [pause], and the total
runtime. The rate comes from the book's language (155 words per
minute in English; the script's first line names it), and the credits
are in that language; time a sample chapter and rescale (see
references/audiobook.md). --out never replaces an existing
file under adaptations/, so delete the old script before a rebuild.
Review the script for what reads badly aloud: long dialogue runs
without tags, visual-only jokes, footnotes, maps, letters and texts,
tables. Record fixes as narrator notes in
adaptations/audiobook/production.md; change the manuscript only with
the author's approval.
Draft the production checklist from the reference: route (ACX, Findaway Voices by Spotify, other), narrator audition script, retail sample, chapter file list, credits, and AI narration disclosure.
Follow references/fountain.md.
Add setting: interior, exterior, or both to each location the
scenes use, and to any scene whose place differs from its location's
(on the harbor wall, not in the harbor office). Ask the author when the
prose does not settle it. Run story validate ..
Build the scene list from scene records (reading order, or
story timeline . for story-time order). Each scene becomes one or
more sluglines from its location, setting, time, and
characters.
Mark each scene keep, merge, cut, or externalize (interior moments that
need an action or line). Save it as
adaptations/screenplay/scene-list.md.
Start the script from the scene records:
story build . --format fountain --out adaptations/screenplay/{story-id}.fountain
It writes a title page, a ## section per chapter, and one scene
heading per scene record with the source scene id, cast, and scene
notes as unprinted [[...]] notes. It carries no prose: the build
cannot adapt, so every line of action and dialogue is yours to write.
A forced heading (.LAMP ROOM - DUSK) means the scene and its location
have no setting; fix the record or the heading. --out never
replaces an existing file under adaptations/, so once the script is
drafted, build to dist/ instead to compare a new skeleton with it.
Apply the scene list's decisions to the skeleton, then draft act by
act and check length at about one page per minute. Keep each scene's
[[Source: ...]] note.
Follow references/picture-book.md.
form: picture-book in story.md, or start a new project with
story init 'Title' --form picture-book (target 500 words).adaptations/picture-book/pagination.md:
32 pages, 14 spreads of story, a page-turn beat on each spread.hook for its page-turn beat, and set story.md
to status: revising once all spreads are drafted; see "Spreads And
The CLI Checks" in the reference for the warnings this clears.Follow references/comics-script.md. Break the story into pages
(adaptations/comics/page-plan.md), then write the full script with pages,
panels, captions, balloons, and SFX in
adaptations/comics/{issue-or-part}.md.
Follow references/interactive-fiction.md. Map the linear scenes to nodes,
choose a branching structure with the author, and record the branch map in
adaptations/interactive/branch-map.md.
Once the interactive edition project exists, draft and revise its chapters
with the interactive-fiction skill.
Twine: make the interactive edition its own project (copy the
source project without dist/, as for a translation), one chapter per
passage, with choices frontmatter (text and to) on each chapter
that branches. Check and build it:
story reindex .
story wordcount . --write
story check .
story build . --format twee --out adaptations/interactive/{story-id}.twee
Fix every unreachable-chapter warning about a chapter no choice path
reaches.
--out never replaces an existing file under adaptations/, so delete
the old .twee before a rebuild.
Ink: set up the interactive edition project the same way, check it with the same commands, and build it:
story build . --format ink --out adaptations/interactive/{story-id}.ink
Open the .ink file in Inky, or compile it with inklecate. The build
escapes ink syntax in chapter prose, so write ink state (VAR, ~,
{ }) by hand in the built file, and only once the branch structure is
settled: --out never replaces an existing file, and a rebuild after
changing choices means deleting the old .ink and carrying the
hand-written logic into the new one. Ask the author before deleting a
file that has hand-written logic in it.
Follow references/translation.md.
Prepare the term base: add a ## Translations section to each glossary
term, and pronunciation where it helps. Check new translated names
with story names.
Copy the source project to a new folder (without dist/), set
language, remove series, book-number, follows, and precedes
from the copied story.md, and keep every id as the English
kebab-case id.
Write a style sheet for the target language in the new project.
After translation, run the checks in both projects and compare the chapter sets:
story reindex ../book-es
story wordcount ../book-es --write
story check ../book-es
story compare ../book-es --against .
adaptations/audiobook/, adaptations/screenplay/,
adaptations/picture-book/, adaptations/comics/,
adaptations/interactive/. The CLI does not validate them and builds
never include them.type
(audiobook-production, scene-list, pagination-plan, page-plan,
branch-map) and updated: YYYY-MM-DD. Translation decisions go in the
glossary's ## Translations sections and the edition's style-sheet.md,
not in a planning file.pronunciation is plain respelling in capitals for the stressed
syllable (SEER-sha, kah-LEE-na), not IPA, unless the narrator asks
for IPA.language, isbn, and metadata. Its story.md has no
series, book-number, follows, or precedes; those are for
different books, and copied values break story links and
story series.Use the Story CLI when it is available. If story is not installed, use the bundled fallback node ../story-maintenance/scripts/story.js with the same arguments. Use node <checkout>/bin/story.js instead only when the user names a Story Skills repository checkout or you are working in one. Write the script as an absolute path (resolve the fallback relative to this skill folder) and run it from the folder you would run story from, so . and other relative paths keep their meaning. Use Node, not Bun or a package script: Bun would load that folder's bunfig.toml (which can run code) and .env, and a package script runs from the checkout's root. If no CLI is available, write the narration script and scene lists by hand from the chapter and scene files.
After adding pronunciation, setting, or glossary translations, or
setting form or language:
story reindex .
story wordcount . --write
story check .
Run the same block after changing chapters in a picture-book, translated,
or interactive project. After adding, retargeting, or removing choices,
run it and rebuild the Twee or ink file.
story move and story remove keep choices targets in step.
references/audiobook.md - Narration script review, pronunciation, runtime, production routes, narrator auditions, audio file checklist, and AI narration disclosurereferences/fountain.md - Scene-list-from-scene-records method, novel-to-screen choices, and Fountain syntaxreferences/picture-book.md - 32-page and 14-spread pagination, page-turn beats, text and illustration interplay, spread brief template, and art notesreferences/comics-script.md - Page and panel script format, pacing per page, balloon limits, and page-turn revealsreferences/interactive-fiction.md - Branch maps from scenes, branching structures, state, chapter choices and the Twee and ink builds, and Ink and Twine syntaxreferences/translation.md - Glossary as term base, per-language style sheets, name decisions, and continuity across language editionsEvery story skill follows the shared conventions in ../story-maintenance/references/conventions.md, resolved relative to this skill folder. Read it before creating, renaming, or linking story files. If that file is missing because this skill was installed without story-maintenance, the essentials are: kebab-case ids and filenames, YAML frontmatter on every story-project file, _index.md registry tables that story reindex rebuilds (never edit them by hand), bidirectional links between entities, characters for who is on the page and mentions for who is only referred to, status: deceased plus died-in: chapter-{NN} for deaths, and no project-local generator or build scripts (run only the installed or bundled Story CLI).