name: rust-game-slice-planning
description: Plan small, playable Rust game implementation slices from a short design brief, MVP, stretch goals, and acceptance checks. Use when starting a Rust game, scoping a prototype, converting a game idea into work items, or preventing an AI coding agent from overbuilding.
license: MIT
compatibility: Codex, Claude Code, and other Agent Skills-compatible clients.
metadata:
version: "0.1.0"
displayName: Rust Game Slice Planning
category: Rust
tags: rust,gamedev,planning,mvp,scope
Rust Game Slice Planning
Use this skill to turn a Rust game idea into small, playable implementation
slices. Optimize for visible progress, limited scope, and an MVP that can be
finished before optional polish work begins.
Core Workflow
- Write or recover a short design brief: title, short description, core loop,
MVP, stretch goals, technical constraints, and target controls.
- Separate "must ship" mechanics from stretch goals. Keep the first milestone
to the smallest playable loop.
- Convert the MVP into ordered slices. Each slice should compile, run, and add
one visible player-facing capability.
- Give each slice acceptance checks that an agent can verify locally.
- Defer content expansion, visuals, extra systems, and balance work until the
current slice is complete.
Read Next
Read references/slice-planning.md for the design brief template, slice order,
and anti-overbuilding checks.
Source Notes
Guidance is transformed and paraphrased from Herbert Wolverson's Hands-On
Rust, especially Chapter 4 and Appendix A2, and from the official companion
source repository. This is not official material from the author or publisher.