name: player-experience-modeling
description: Model target players, motivations, emotions, pleasures, needs, flow, novelty, judgment, and interest curves. Use when defining who a game is for, shaping retention, diagnosing boredom or confusion, designing progression, or aligning gameplay with a desired emotional arc.
license: MIT
compatibility: Codex, Claude Code, and other Agent Skills-compatible clients.
metadata:
version: "0.1.0"
displayName: Player Experience Modeling
category: Game Development
tags: game-design,player-research,motivation,flow,interest-curve
Player Experience Modeling
Use this skill to define the experience the game is trying to create before implementing systems. It gives an AI game-building agent a target for taste, pacing, onboarding, and progression decisions.
Source Traceability
Primary source: The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell, especially chapters 2, 9-11, and 16 on experience, players, pleasure, flow, motivation, novelty, judgment, and interest curves. The workflow is transformed and paraphrased.
Supporting source: Self-Determination Theory for autonomy, competence, and relatedness as durable motivation lenses.
Workflow
- Define the target player by behavior and context, not demographic shorthand.
- Identify the desired emotional and motivational promise.
- Map pleasures, needs, novelty, mastery, and social drivers.
- Shape the interest curve across first minute, first session, midpoint, climax, and return session.
- Translate experience goals into implementation constraints and telemetry.
Required Output
Player Model: target player, context, skills, anxieties, and motivations.
Experience Promise: what the game should make the player feel and do.
Motivation Map: autonomy, competence, relatedness, novelty, mastery, expression, and reward drivers.
Interest Curve: beats, intensity, variety, and recovery.
Build Implications: onboarding, feedback, difficulty, pacing, progression, and content priorities.
Local References
Before producing an experience model, read:
references/core/guide.md
workflows/experience-brief.md