executing-plans
executing-plans
Use when executing an implementation plan in the current session as the implementer yourself — your human partner chose inline execution, or no subagent tool is available
BlenderAvoid common Blender mistakes — transform application, modifier order, UV seams, and export settings for game engines.
Independent GitHub snapshot · Automated classification · Original documentation governs
Ctrl+A → Scale, or objects deform in game enginesAlt+G/R/S — location, rotation, scale to defaultsTab to toggle — most operations mode-specificShift+N to recalculate outsideCtrl+Shift+N for flip inside — useful for interior scenesCtrl+E → Mark SeamU → Unwrap after marking — Smart UV Project as fallbackRight-click → Set Origin-Z Forward, Up: Y Up for Unity — different for Unrealbpy.context is current state — selection, active object, modebpy.data is all data — access any object by name regardless of selectionbpy.ops are operators — require correct context (mode, selection){'object': obj, 'selected_objects': [obj]}bpy.ops.object.mode_set(mode='OBJECT') first