name: extracting-spec-design-ladders
description: "Reverse-engineers existing source code into a two-layer artifact ladder — a concrete reproduction spec (preserves behavior-affecting constants, same-tick ordering, input edges, collision/threshold semantics; drops cosmetics) and an abstract design doc (intentionally omits reproduction detail and records what is unspecified vs. safe-to-assume). Use to document or recover a program's intent and reproducible behavior without leaking implementation-only detail into the design layer."
Extracting Spec / Design Ladders
Purpose
Turn read-only source into two separated layers with non-overlapping responsibilities: a
faithful reproduction spec (enough to rebuild observable behavior) and an abstract
design doc (intent and experience, deliberately stripped of reproduction detail).
When to Use
- Recovering intent and reproducible behavior from an existing program.
- Producing documentation that must let someone REBUILD behavior (spec) and, separately,
understand DESIGN intent (design doc) without the two contaminating each other.
When Not to Use
- Pure summary or README work where reproduction fidelity is not required.
- When a maintained spec already exists and only needs editing.
Required Inputs
- Read-only source (treat as input only; never edit it).
- Any engine/runtime convention doc, so shared helper behavior is referenced once, not
re-specified in every artifact.
Procedure
-
Spec layer. Preserve only what changes observable play/behavior: goal, core loop,
required state & resources, input behavior, scoring/failure, balance-critical constants and
formulas. Drop cosmetics. The detailed preserve-vs-drop rules — same-tick ordering,
collision/hitbox/threshold semantics, spawn/target/random/input-edge behavior, reusable
scoring/safety pulses — are a checklist; load references/spec-preservation-checklist.md
while writing the spec.
-
Design layer. Working from the spec only, write the abstract doc: experience core,
decisions asked of the user, risk/reward, how tension is built, learning curve, room for
reinterpretation, and the invariant structure. Convert numeric balance into qualitative
intent. Never leak exact constants, formulas, random ranges, tick counts, or source names.
Add explicit recovery guidance: what to treat as unspecified, what is safe to assume,
and the restoration priority order.
The non-abstractable floor. The following are intent, never reproduction detail, and
must appear in the design layer stated qualitatively. Dropping them is the characteristic
mis-abstraction of this ladder, because they read as mechanical and get filtered out with the
constants:
- What an effect does on contact with each entity class — arms it, destroys it, passes
through it, is absorbed by it. "A blast arms its neighbours" and "a blast detonates its
neighbours" describe two different games and neither requires a number.
- Behaviour at boundaries — what a moving or committed object does at a wall or screen
edge.
- What counts toward the goal and the failure condition — in particular whether events
the player did not cause are credited.
Each of these can be written without a single constant, and a design doc missing them cannot
transmit the core loop — which the doc's own restoration priority calls the thing that
matters most. Observed case: all three were dropped as "implementation detail", the gate
caught it, and every repair landed in the design layer with none in the spec, because the
spec had them all along.
-
Log what was abstracted, preserved, omitted, and added as recovery guidance, so the
abstraction is auditable. Keep it as a short section inside the design doc, OR — if the log
needs to cite specific abstracted constants or source names — in a sibling log file, since
putting those specifics inside the design doc would violate its no-leak rule.
Validation
Before handing off, run one self-check that costs nothing: if a blind reader had to state the
core loop in one sentence, which sentence of the design doc would they build it from? If no
single passage answers, the abstraction has already failed and the gate will only confirm it at
full price.
Validation itself is not run by you, the extractor — you have read the source and cannot
judge the artifacts blind. It is run by an independent party (the orchestrator spawns a
fresh agent that sees only the artifact text). Hand the artifacts off to an isolated
blind-restoration gate run under firewall:
- spec-only → can an implementable structure be recovered? (
pass / weak-pass / fail)
- design-only → can a reproduction spec hypothesis be recovered?
A fail on either means that layer lost required structure (spec dropped a behavior-affecting
detail, or design omitted something unrecoverable). Revise and re-gate. A weak-pass on the
design layer is expected and acceptable — abstract docs intentionally drop reproduction detail.
If no isolated gate can be spawned, degrade explicitly: run the checklist's Self-Check section
against each layer and record that validation was self-audit, not a blind gate — do not
present it as gated.
Common Failure Modes
- Reproduction detail leaking into the design doc (constants, tick counts, source names) —
the two layers stop having distinct jobs.
- Dropping ordering/edge behavior that silently changes the dominant strategy.
- Over-specifying cosmetics, under-specifying timing/collision.
- Writing the design doc from the source instead of from the spec, which re-imports detail the
spec was meant to filter.
Output
Two artifacts — a reproduction spec and an abstract design doc — plus an extraction log, each
validated by the restoration gate.