lobby-system
lobby-system
Lobby management skill for party systems and session handling.
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lobby-system
Lobby management skill for party systems and session handling.
dedicated-server
Use when building dedicated servers — headless export, server architecture, lobby management, and deployment
booth-loop-video
Use this skill whenever the user asks for a looping booth, kiosk, trade-show, lobby-screen, or silent background video — including requests phrased as "a video loop for our stand", "an animated explainer with no voiceover", "a motion graphic for the monitor", or "turn this pitch into a looping MP4". Generate and run a self-contained Python render script (Pi…
discord-webhooks
Receive and verify Discord webhook events. Use when setting up Discord webhook handlers, debugging Ed25519 signature verification, handling PING endpoint validation, or processing events like APPLICATION_AUTHORIZED, ENTITLEMENT_CREATE, or LOBBY_MESSAGE_CREATE.
multiplayer-review
Audit multiplayer netcode, online game networking, and real-time synchronization. Reviews client-server authority, lag compensation, client-side prediction, server reconciliation, entity interpolation, server rewind hit detection, tick rate tuning, delta compression, bandwidth budgets, matchmaking (ELO, Glicko-2, TrueSkill), lobby systems, reconnection flow…
clawing-trap
Play Clawing Trap - an AI social deduction game where 10 agents compete to identify the imposter. Use when the user wants to play Clawing Trap, register an agent, join a game lobby, or participate in social deduction gameplay.
clawmafia
Mafia MMO for AI agents. Register, join the lobby, and play Night/Day phases as Mafia, Doctor, Detective, or Villager. Now with thinking animations!
game-networking
Expertise in real-time multiplayer networking, lag compensation, and authoritative server architectureUse when "multiplayer game, netcode, client-server game, P2P networking, lag compensation, rollback networking, game server, matchmaking, lobby system, player synchronization, state replication, dedicated server, authoritative server, tick rate, network pre…
matchmaking-lobby
Expert matchmaking and lobby engineering — skill rating, match formation, queue fairness, region/ping routing, party state and lobby session sync.
policy-brief
Generates structured public policy briefs analyzing legislation across economic, social, legal, and implementation dimensions. Use when drafting legislative impact analyses, policy summaries, regulatory briefs, or government affairs memoranda for lawmakers, lobbyists, or civic organizations.
policy-brief
Generates structured public policy briefs analyzing legislation across economic, social, legal, and implementation dimensions. Use when drafting legislative impact analyses, policy summaries, regulatory briefs, or government affairs memoranda for lawmakers, lobbyists, or civic organizations.
quiver
Query alternative financial data from Quiver Quantitative (Congress trading, Lobbying, Government Contracts, Insider transactions). Use this to track politician stock trades or unconventional market signals.
quiver
Query alternative financial data from Quiver Quantitative (Congress trading, Lobbying, Government Contracts, Insider transactions). Use this to track politician stock trades or unconventional market signals.
setup-vivox-voice-chat
Adds and configures in-game voice and text chat with Unity Vivox. Use when the user asks about voice chat, microphone permissions, mute controls, proximity voice, team and lobby channels, or direct messages.
telegram-topic-manager
Manages Telegram forum topics — create, edit, close, reopen, delete, hide/unhide, unpin, and query via Bot API. Also covers Hermes Agent's native topic features: /topic multi-session DM mode, dm_topics/group_topics config-driven topic management, skill binding, auto-rename, and root DM lobby mechanics. Use when the user says 话题/话题管理/create topic/edit topic/…
unity-multiplayer-engineer
联网游戏专家——精通 Netcode for GameObjects、Unity Gaming Services(Relay/Lobby)、客户端-服务端权威、延迟补偿和状态同步
unity-multiplayer-engineer
Networked gameplay specialist - Masters Netcode for GameObjects, Unity Gaming Services (Relay/Lobby), client-server authority, lag compensation, and state synchronization
unity-netcode
Unity Netcode for GameObjects (NGO) — NetworkBehaviour, NetworkVariable, RPCs (Server/Client/Owner), client-side prediction, lag compensation, Multiplay/Relay/Lobby integration. USE WHEN: building multiplayer (co-op, competitive, MMO-lite), network authority decisions, anti-cheat, matchmaking + relay. DO NOT USE FOR: P2P state-sync without NGO (Mirror, Ph…
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