aurora-ui
aurora-ui
Web and App implementation guide for Aurora UI. Trigger when user wants gradient glows, color blobs, and atmospheric lighting effects.
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aurora-ui
Web and App implementation guide for Aurora UI. Trigger when user wants gradient glows, color blobs, and atmospheric lighting effects.
claude-speed-reader
-Speed read Claude's responses at 600+ WPM using RSVP with Spritz-style ORP highlighting
dali-short-address-commissioner
Commissions DALI and DALI-2 (IEC 62386) lighting buses: short-address assignment (0-63), 24-bit binary search collision resolution, groups, and DT8 color control. Trigger phrases: commission dali, dali short address, dali collision resolution, dali bus addressing, dali-2 setup.
threejs-lighting
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
v3-to-v4-migration
Use this skill when migrating a Phaser 3 project to Phaser 4, or when a user asks about breaking changes, API differences, or how to update their v3 code. Covers renderer changes (pipelines to render nodes), FX/masks to filters, tint system, camera matrix, texture coordinates, DynamicTexture, shaders, lighting, removed game objects, and a full migration che…
exhibition-design
Plan and design exhibition layouts including spatial arrangement, object placement, lighting, graphics, and visitor flow optimization for diverse audiences
deferred-rendering
Deferred shading/lighting skill for G-buffer design and decals.
unity-urp
Universal Render Pipeline configuration skill for Unity, including custom shaders, lighting setup, post-processing effects, and render feature development.
unreal-lumen
Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.
Tree-sitter
Expert skill for creating tree-sitter grammars for incremental parsing and syntax highlighting
gazebo-simulation
Expert skill for Gazebo Classic and Ignition/Gazebo Sim world creation and plugin development. Create SDF worlds with terrain, lighting, physics configuration, sensor models, and custom plugins.
godot-3d-essentials
Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn …
threejs-materials-lighting
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMateria…
render-stopmotion-hand-swatch-cycle
Assemble a stop-motion hand-swatch-cycle product-demo ad from a config — a sequence of still PLATES (one hand swiping a single-barrel product across a test surface, the barrel + swatch changing per plate while the hand, background, crop, and lighting stay locked) is PNG→mp4 loop-encoded at each plate's own stop-motion hold (fast motion frames 150–250ms, per…
bio-data-visualization-upset-plots
Build UpSet plots to visualize set intersections beyond 4 sets (where Venn fails) using ComplexUpset (modern, ggplot2-grammar) or the unmaintained UpSetR, with explicit cardinality vs degree sorting, attribute panels, and query highlighting. Use when comparing overlap across many gene sets, peak sets, variant lists, or any set membership matrix where Venn d…
scenario-blender-expert
Use when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking, texturing, rigging, animating, previs, geometry nodes, lighting and rendering, grease pencil, or finishing an AI-generated mesh into a production asset. Also when a bpy script fails…
scenario-blender-lighting-rendering
Use when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI, EEVEE vs Cycles settings, light leaks or noise, flat or muddy renders, subject not standing out, AgX/ACES color management, render passes, EXR, light groups, bloom and vignette in t…
scenario-maya-lighting-rendering
Use when lighting or rendering in Maya with Arnold: a product hero shot, a character close-up or a sequence (master and shot lighting), key, fill and rim placement, "the Arnold render is noisy" or fireflies, render settings and time budgets, AOVs, light groups and EXRs for Nuke, OIDN or noice denoising, ACES or OCIO color, renders that look flat or too dark…
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