frontend-lighthouse
frontend-lighthouse
Add a portable Lighthouse CI gate for production frontend builds with Core Web Vitals budgets, category floors, median runs, and CI artifacts.
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frontend-lighthouse
Add a portable Lighthouse CI gate for production frontend builds with Core Web Vitals budgets, category floors, median runs, and CI artifacts.
mathguard
Math-heavy escalation for n >= 10^6 — Bloom, HyperLogLog, Count-Min, MinHash/LSH, FFT, JL projection, sweep line. Use when classical O(n log n) is the floor and approximate or math wins.
evaluating-with-leakage-gates
Evaluate an OpenMed de-identification or clinical NER model against the leakage-first release gates G1a through G8, which gate releases on residual PHI leakage rather than on F1. Use when the user wants to run the OpenMed eval harness on a synthetic golden set, decide whether a de-id model is RELEASABLE or QUARANTINED, enforce direct-identifier recall floor…
gating-deid-leakage
Add a CI gate that fails the build when an OpenMed de-identification model's recall on a held-out PHI set drops below threshold or any critical identifier leaks. Use when the user wants a pytest test or CLI step that exits nonzero on de-id regression, wants to wire OpenMed's leakage-first release gates into GitHub Actions / CI, needs a recall floor plus zer…
godot-2d-movement
Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a Char…
phaser-arcade-physics
Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down…
bio-imaging-mass-cytometry-cell-segmentation
Segment single cells from multiplexed IMC/MIBI tissue images using Mesmer/DeepCell, Cellpose, or ilastik+CellProfiler, covering whole-cell vs nuclear segmentation, the summed-membrane-channel decision, nuclear-expansion bias, lateral spillover, resolution-floor parameters, and downstream-proxy evaluation. Use when delineating cells after preprocessing, choo…
bio-read-qc-umi-processing
Extracts UMIs and collapses reads to original molecules with umi_tools (directional dedup) or builds error-corrected single-strand/duplex consensus reads with fgbio. Use when the library has UMIs and accurate molecule counting or below-sequencer-floor error correction is needed - single-cell, low-input RNA-seq, targeted panels, and ctDNA/liquid-biopsy rare-…
bio-spatial-transcriptomics-spatial-preprocessing
Quality control, filtering, and normalization for spatial transcriptomics (Visium, Visium HD, Xenium, MERFISH/MERSCOPE, CosMx, Slide-seq) with Squidpy and Scanpy. Use when setting QC floors that do NOT delete real low-count imaging cells (an scRNA min_counts=500 floor deletes nearly every Xenium cell, whose vector is tens-to-low-hundreds of transcripts); de…
bio-workflows-spatial-pipeline
Orchestrates the end-to-end spatial transcriptomics pipeline from Space Ranger / vendor output to spatial domains and statistics, branching FIRST on platform class (imaging in-situ Xenium/MERFISH/CosMx vs sequencing/capture Visium/Visium HD/Slide-seq). Use when deciding segmentation-vs-deconvolution and the QC floors from the platform class, committing the …
scenario-textures
Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR materials (albedo, metallic, roughness, normal) on 3D assets, retexturing a mesh, material iteration from reference images, texture upscaling that must preserve tiling, or sizing te…
video
Use when a brief has to become a film. Turns a one line ask into a Claude Design prompt written in the animations-v3 engine's own language, plus the built piece.jsx and a contact sheet to look at before anyone renders. Covers reference roles, the kit, the storyboard gate, the motion floor, and the verification commands. Do not use for backend work, UI desig…
fal-regenerate-3d
Build a fully-interactive 3D character-selector experience powered entirely by fal.ai. Generates stylized characters (FLUX.2 / GPT-Image-2), rigged animated GLBs (Meshy v6), themed companion creatures, per-character PATINA floor textures, looped Seedance video backgrounds, and a Three.js scene with palette swaps, breathing reflections, transition effects an…
reimagine-it-audit
Design Health — runs 19 deterministic quality checks on HTML output. Use when the user says /reimagine-it audit, "audit this page", "check design quality", or wants to verify craft-floor compliance before shipping. Catches blank plates, missing focus rings, non-compositor motion, off-palette accents, dead motion, fabricated content. No LLM, no API key. CI-r…
reimagine-it-infographic
Content-derived infographic poster — reads the source file and builds a statistical poster from the facts already in it. Not a dashboard, not a CV, not an AntV template. Uses common-scale encodings (Cleveland–McGill floor), ISOTYPE unit counts (Neurath), custom data glyphs (Lupi/Fragapane), and a lossless data table. Palette, glyphs, and composition are der…
audience-targeting
Builds and refines audience and segment targeting for paid campaigns - first-party audience construction, lookalike expansion, exclusion lists, platform sizing floors, and saturation diagnosis - and delivers a filled targeting matrix per campaign. Use when someone asks "who should I target with these ads", "why is my ad set stuck in learning", "my CPMs keep…
creator-content-calendar
Designs a sustainable publishing system for a solo creator - 3-4 content pillars, a cadence set at the creator's consistent floor, a fixed pillar rotation, a 30-day idea bank, and a monthly audit loop - delivered as a weekly calendar skeleton. Use when someone says "help me plan my content", "I keep falling off my posting schedule", "I'm launching a channel…
mobility-routine
Builds a 10-15 minute daily floor-based mobility routine for desk workers, targeting the four zones sitting predictably stiffens - hips, thoracic spine, shoulders/neck, and ankles - with exact holds, reps, and a sequenced routine card. Use when someone says "I'm stiff from sitting all day", "my hips are tight", "fix my desk posture", or "build me a daily st…
An independently imported catalog with original authors, licenses and source links. Classification is not a security audit.
Sources and import coverage