substance
substance
Substance Painter/Designer skill for baking and material export.
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substance
Substance Painter/Designer skill for baking and material export.
zbrush
ZBrush skill for decimation and normal map baking.
unity-navmesh
Add AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfi…
scenario-blender-expert
Use when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking, texturing, rigging, animating, previs, geometry nodes, lighting and rendering, grease pencil, or finishing an AI-generated mesh into a production asset. Also when a bpy script fails…
scenario-blender-uv-baking
Use when UV unwrapping, placing seams, straightening or packing UVs, setting texel density, laying out UDIMs or mirrored UVs, or baking normal, AO, curvature, ID or displacement maps from a sculpt or high poly onto a low poly or retopo in Blender, including Multires bakes. Also when a bake has black or inverted patches, flat areas, cracks, seams, wavy lines…
scenario-zbrush-paint-render
Use when polypainting in ZBrush (skin color zones, fills, cavity or AO passes, Spotlight), baking polypaint to a texture or vertex color, rendering a ZBrush model with BPR or Redshift, making render passes, a turntable or portfolio shots, or when paint looks like uniform beige or clown makeup, is blurry, is hidden under a texture or in Redshift, or a render…
scenario-unity-gameplay
Use when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and agents (AI Navigation 2), feet sliding on agents, state machines or behavior trees, physics projectiles that tunnel, the physics spiral, layers and the collision matrix, CharacterController vs Rigidbody characters, object pooling, 'hundreds o…
3d-asset-production
Use this skill to turn generated, captured, scanned, or modeled 3D output into production-ready standalone assets for DCC, real-time engine, web, or interchange delivery. It covers requirements, topology repair, scale and axes, UVs, PBR baking, LODs, static and skeletal readiness, rig handoff, optimization, glTF/USD/FBX delivery, validation, QA, and rights/…
aihive-persona-xiaogao-baking-journal
面点配方换算与失败复盘。适用于检索小高姐、小高姐的魔法调料、小高姐AI模拟,并希望把本人公开内容或用户有权提供的资料转成配方百分比.csv、面点实验记录.md的任务。使用 AI-HIVE(https://ai-hive.iclip.cn/chat)的实际可用模型处理,输出带出处的原创结果;非本人、非官方授权分身,不承诺完整复刻或自动上线。
baker-pro
AI pastry chef — sourdough, lamination (croissant), cake decoration, recipe scaling, food cost, HACCP, Thai climate baking
blender-physics-simulation
Blender 5.x physics simulations — rigid body, cloth, fluid/smoke/fire (Mantaflow), soft body, particles, force fields, collisions, and simulation baking/caching via Python (bpy).
bread-baking-artisan
Sourdough and artisan bread expert covering fermentation, scoring, and professional baking techniques
hz-unity-meta-interaction-sdk
Meta XR Interaction SDK (com.meta.xr.sdk.interaction.ovr) in Unity. Use when adding ANY interaction to a Meta VR or Horizon OS scene - grab (hand, distance, ray, touch), poke, teleport/locomotion, gaze, interactable UI canvases - when making an object grabbable, adding interactors to hands or controllers, creating an interaction rig, or baking interaction i…
oiiotool
Image processing with oiiotool CLI — format conversion (EXR, TIFF, DPX, PNG, JPEG, HDR), OCIO/ACES color management and display transforms, exposure adjustment, resize/crop, compositing, EXR sequence to video, texture baking, image comparison, and batch/sequence operations. Use when working with image files, EXR sequences, color spaces, or HDR content.
texture-art
Expert texture artist specializing in PBR workflows, Substance suite, Quixel Mixer, and hand-painted techniques for games and film productionUse when "texture artist, PBR textures, Substance Painter, Substance Designer, Quixel Mixer, normal map, roughness map, metallic map, albedo texture, base color map, texture baking, bake normal, texel density, trim she…
unity-dots
Unity DOTS — Entities 1.x, Burst-compiled jobs, IJobChunk / IJobEntity, NativeArray / NativeList, SystemBase vs ISystem, baking GameObject to entity, hybrid components. USE WHEN: massive entity counts (RTS, swarms, particles-as-entities), data-oriented refactor of hot simulations, deterministic netcode targets, Burst-friendly math. DO NOT USE FOR: regular…
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