executing-plans
executing-plans
Use when executing an implementation plan in the current session as the implementer yourself — your human partner chose inline execution, or no subagent tool is available
opencsg-netUse when doing constructive solid geometry (CSG) modeling in .NET — cube/sphere/cylinder primitives, union/subtract/intersect boolean operations, mesh transformations, STL export. OpenCSG.NET: zero-dependency C# CSG library ported from OpenJsCad's csg.js with merged improvements from praeclarum/Csg and hypar-io/Csg.
Independent GitHub snapshot · Automated classification · Original documentation governs
name: opencsg-net description: "Use when doing constructive solid geometry (CSG) modeling in .NET — cube/sphere/cylinder primitives, union/subtract/intersect boolean operations, mesh transformations, STL export. OpenCSG.NET: zero-dependency C# CSG library ported from OpenJsCad's csg.js with merged improvements from praeclarum/Csg and hypar-io/Csg." tags:
项目地址: https://github.com/znlgis/OpenCSG.NET
NuGet: https://www.nuget.org/packages/OpenCSG.NET
许可证: MIT | 最新版本:
1.1.1(GitHub tagv1.1.1与 NuGet 一致)
OpenCSG.NET 是一个面向 .NET 的 构造实体几何(CSG)建模库。提供基础形体(立方体、球体、圆柱体)、布尔运算(并集、差集、交集)以及 STL 文件导出。零依赖,netstandard2.0,MIT 授权。
| 特性 | 说明 |
|---|---|
| 零依赖 | 无任何外部 NuGet 依赖 |
| 跨平台 | netstandard2.0,支持 .NET 6/7/8/9+ |
| CSG 布尔运算 | Union / Subtract / Intersect |
| 基础形体 | Cube / Sphere / Cylinder |
| 变换 | Translate / RotateX/Y/Z / Scale |
| STL 导出 | ASCII + Binary 两种格式 |
| BSP 树 | 迭代式 BSP 树实现(非递归) |
OpenJsCad csg.js (JavaScript)
└── praeclarum/Csg (手工 C# 移植)
└── hypar-io/Csg
├── Csg (Union 原点居中修复、NaN 校验)
└── DotNetCsg (二进制 STL、迭代 BSP、RotateX/Y/Z)
└── OpenCSG.NET (本项目 — 合并两者改进)
dotnet add package OpenCSG.NET
dotnet build OpenCSG.NET.slnxusing Csg;
using static Csg.Solids;
// 立方体
var cube = Cube(size: 2, center: true);
var cube2 = Cube(x: 3, y: 2, z: 1); // 自定义尺寸
// 球体
var sphere = Sphere(r: 1, center: true);
// 圆柱体
var cylinder = Cylinder(r: 0.5, h: 3, center: true);
// 并集
var union = Union(cube, sphere);
// 差集
var difference = cube.Subtract(sphere);
// 交集
var intersection = cube.Intersect(sphere);
var transformed = cube
.Translate(x: 5, y: 0, z: 0)
.RotateZ(45)
.Scale(0.5);
// 单独旋转
var rotated = cube.RotateX(30);
var rotated2 = cube.RotateY(45);
var rotated3 = cube.RotateZ(60);
// ASCII STL
using (var fs = File.Create("output.stl"))
using (var wr = new StreamWriter(fs))
{
union.WriteStl("union", wr);
}
// Binary STL(更小的文件体积)
using (var fs = File.Create("output.stl"))
using (var wr = new BinaryWriter(fs))
{
union.WriteStl("union", wr);
}
using Csg;
using static Csg.Solids;
// 创建一个带孔的圆柱体
var cylinder = Cylinder(r: 2, h: 3, center: true);
var hole = Cylinder(r: 0.5, h: 3.1, center: true); // 稍高确保穿透
var part = cylinder.Subtract(hole);
// 添加侧面凸台
var boss = Cylinder(r: 0.8, h: 1.5, center: true)
.RotateY(90)
.Translate(x: 2, y: 0, z: 0);
var result = part.Union(boss);
// 导出
using var fs = File.Create("part.stl");
using var wr = new BinaryWriter(fs);
result.WriteStl("mechanical_part", wr);
# 使用 .NET 9+ SDK 构建完整解决方案
dotnet build OpenCSG.NET.slnx
# 仅构建核心库(.NET 8 SDK)
dotnet build src/OpenCSG.NET/OpenCSG.NET.csproj -c Release
# 运行测试
dotnet test tests/OpenCSG.NET.Tests/
| 问题 | 解决方案 |
|---|---|
| 需要什么版本的 .NET? | 核心库 netstandard2.0(兼容 .NET 6+),测试需要 .NET 8+ |
| Union 结果位置异常? | 本库已修复 origin-centering 问题(来自 Csg fork 的修复) |
| 与 Hypar.Elements 的 CSG 有何区别? | OpenCSG.NET 是独立的零依赖 CSG 库,Elements 内置了自己的 CSG 内核 |
| 如何处理复杂网格? | BSP 树实现为迭代式(非递归),避免栈溢出 |
Solids.Cube()、Solids.Sphere()、Solids.Cylinder() 创建基础形体.Subtract()(差集)、.Intersect()(交集)、Union()(并集).Translate()、.RotateX/Y/Z()、.Scale() 链式调用BinaryWriter + WriteStl() 导出 Binary STL(更小文件体积)