brainstorming
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or planning anything new, in software or out of it (a talk, a business, a renovation).
webgpu-claude-skillWebGPU-enabled Three.js skill covering TSL (Three.js Shading Language), node-based materials, GPU compute shaders, post-processing effects, and WGSL integration. Ships in dual format for Claude Code and Cursor, aligned with Three.js r183+.
Independent GitHub snapshot · Automated classification · Original documentation governs
name: webgpu-claude-skill description: | WebGPU-enabled Three.js skill covering TSL (Three.js Shading Language), node-based materials, GPU compute shaders, post-processing effects, and WGSL integration. Ships in dual format for Claude Code and Cursor, aligned with Three.js r183+. triggers:
Catalogue stub — full package: dgreenheck/webgpu-claude-skill
Is the package already installed?
Check: ~/.design-agent-skills/skills/webgpu-claude-skill/SKILL.md exists.
webgpu-claude-skill and proceedDo you have shell access?
! — add -g for global install or omit for project-onlynpx skills add dgreenheck/webgpu-claude-skill
webgpu-claude-skillProvides deep knowledge of the WebGPU rendering pipeline within Three.js (r183+), including the Three.js Shading Language (TSL) for node-based material authoring, GPU compute shaders for non-rendering workloads, advanced post-processing with WebGPU passes, and WGSL shader integration. Ships in dual format compatible with both Claude Code and Cursor. Use when building high-performance 3D experiences that require GPU compute or next-generation shader authoring.