executing-plans
executing-plans
Use when executing an implementation plan in the current session as the implementer yourself — your human partner chose inline execution, or no subagent tool is available
threejs-ecs-tsThree.js combined with Entity Component Systems (ECS) and TypeScript, adding structured game and interactive architecture patterns on top of Three.js rendering for complex interactive scenes with many independent objects.
Independent GitHub snapshot · Automated classification · Original documentation governs
name: threejs-ecs-ts description: | Three.js combined with Entity Component Systems (ECS) and TypeScript, adding structured game and interactive architecture patterns on top of Three.js rendering for complex interactive scenes with many independent objects. triggers:
Catalogue stub — full package: Nice-Wolf-Studio/claude-skills-threejs-ecs-ts
Is the package already installed?
Check: ~/.design-agent-skills/skills/threejs-ecs-ts/SKILL.md exists.
threejs-ecs-ts and proceedDo you have shell access?
! — add -g for global install or omit for project-onlynpx skills add Nice-Wolf-Studio/claude-skills-threejs-ecs-ts
threejs-ecs-tsCombines Three.js rendering with Entity Component System (ECS) architecture patterns in TypeScript, providing a structured approach to managing complex interactive 3D scenes. ECS separates data (components) from logic (systems) and entities (IDs), enabling scalable scenes with many independent objects such as game characters, simulations, or interactive installations. Ideal when scene complexity exceeds what simple object hierarchies can manage cleanly.