Die Oberfläche ist lokalisiert; Skill-Beschreibungen und -Dokumente werden per KI automatisch in Ihre Sprache übersetzt. Code, Befehle, Pfade und Fachbegriffe bleiben im Original, maßgeblich ist das Dokument des Autors.
Skills entdecken
Daten und Forschung · SKILL.md

render-icon-pipeline

render-icon-pipeline

Run viz pipeline to render icons from existing glyphs. Entry point for viz subproject covering palette generation, data building, manifest creation, icon rendering for skills, agents, teams. Always use build.sh as pipeline entry point — never call Rscript direct.

Independent GitHub snapshot · Automated classification · Original documentation governs

Skill-Dokumentation

GitHub

name: render-icon-pipeline locale: caveman source_locale: en source_commit: 82c77053 fence_basis_commit: 82c77053 translator: "Julius Brussee homage — caveman" translation_date: "2026-04-26" description: > Run viz pipeline to render icons from existing glyphs. Entry point for viz subproject covering palette generation, data building, manifest creation, icon rendering for skills, agents, teams. Always use build.sh as pipeline entry point — never call Rscript direct. license: MIT allowed-tools: Read Bash Grep Glob metadata: author: Philipp Thoss version: "1.1" domain: visualization complexity: basic language: multi tags: visualization, rendering, pipeline, icons, glyphs, build

Render Icon Pipeline

Run viz pipeline end-to-end to render icons from existing glyphs. Cover palette generation, data building, manifest creation, icon rendering for skills, agents, teams.

Canonical entry point: bash viz/build.sh [flags] from project root, or bash build.sh [flags] from viz/. This script handles platform detection (WSL, Docker, native), R binary selection, step ordering. Never call Rscript direct for build scripts — that path is only for MCP server configuration.

When Use

  • After create or modify glyph functions
  • After add new skills, agents, or teams to registries
  • When icons need re-rendering for new or updated palettes
  • For full pipeline rebuild (e.g., after infrastructure changes)
  • When set up viz environment for first time

Inputs

  • Optional: Entity type — skill, agent, team, or all (default: all)
  • Optional: Palette — specific palette name or all (default: all)
  • Optional: Domain filter — specific domain for skill icons (e.g., git, design)
  • Optional: Render mode — full, incremental, or dry-run (default: incremental)

Steps

Step 1: Verify Prerequisites

Ensure environment ready for rendering.

  1. Confirm viz/build.sh exists:
    ls -la viz/build.sh
    
  2. Verify Node.js available:
    node --version
    
  3. Check viz/config.yml exists (platform-specific R path profiles):
    ls viz/config.yml
    

build.sh handles R binary resolution automatic — no need to verify R paths manual. On WSL it uses /usr/local/bin/Rscript (WSL-native R), on Docker it uses container R, on native Linux/macOS it uses Rscript from PATH.

Got: build.sh, Node.js, config.yml are present.

If fail: config.yml missing? Pipeline falls back to system defaults. Node.js missing? Install via nvm.

Step 2: Run the Pipeline

build.sh executes 5 steps in order:

  1. Generate palette colors (R) → palette-colors.json + colors-generated.js
  2. Build data (Node) → skills.json
  3. Build manifests (Node) → icon-manifest.json, agent-icon-manifest.json, team-icon-manifest.json
  4. Render icons (R) → icons/ and icons-hd/ WebP files
  5. Generate terminal glyphs (Node) → cli/lib/glyph-data.json

Full pipeline (all types, all palettes, standard + HD):

bash viz/build.sh

Incremental (skip icons that already exist on disk):

bash viz/build.sh --skip-existing

Single domain (skills only):

bash viz/build.sh --only design

Single entity type:

bash viz/build.sh --type skill
bash viz/build.sh --type agent
bash viz/build.sh --type team

Dry run (preview without rendering):

bash viz/build.sh --dry-run

Standard size only (skip HD):

bash viz/build.sh --no-hd

All flags after build.sh pass through to build-all-icons.R.

Got: Icons rendered to viz/public/icons/<palette>/ and viz/public/icons-hd/<palette>/.

If fail:

  • renv hang on NTFS: viz .Rprofile bypasses renv/activate.R and sets .libPaths() direct. Ensure you run from viz/ (build.sh does this auto via cd "$(dirname "$0")")
  • Missing R packages: Run Rscript -e "install.packages(c('ggplot2', 'ggforce', 'ggfx', 'ragg', 'magick', 'future', 'furrr', 'digest'))" from R environment that build.sh selects
  • No glyph mapped: Entity needs glyph function — use create-glyph skill before rendering

Step 3: Verify Output

Confirm render completed successful.

  1. Check file counts match expectations:
    find viz/public/icons/cyberpunk -name "*.webp" | wc -l
    find viz/public/icons-hd/cyberpunk -name "*.webp" | wc -l
    
  2. Check for reasonable file sizes (2-80 KB per icon)
  3. Run audit-icon-pipeline skill for comprehensive check

Got: File counts match manifest entry counts. File sizes in expected range.

If fail: Counts no match? Some glyphs may have errored during rendering. Check build log for [ERROR] lines.

CLI Flag Reference

All flags pass through build.sh to build-all-icons.R:

FlagDefaultDescription
--type <types>allComma-separated: skill, agent, team
--palette <name>allSingle palette or all (9 palettes)
--only <filter>noneDomain (skills) or entity ID (agents/teams)
--skip-existingoffSkip icons with existing WebP files
--dry-runoffList what would be generated
--size <n>512Output dimension in pixels
--glow-sigma <n>4Glow blur radius
--workers <n>autoParallel workers (detectCores()-1)
--no-cacheoffIgnore content-hash cache
--hdonEnable HD variants (1024px)
--no-hdoffSkip HD variants
--strictoffExit on first sub-script failure

What build.sh Does Internally

For reference only — do NOT run these steps manual:

cd viz/
# 1. Platform detection: sets R_CONFIG_ACTIVE (wsl, docker, or unset)
# 2. R binary selection: WSL → /usr/local/bin/Rscript, Docker → same, native → Rscript
# 3. $RSCRIPT generate-palette-colors.R
# 4. node build-data.js
# 5. node build-icon-manifest.js --type all
# 6. $RSCRIPT build-all-icons.R "$@"  (flags passed through)
# 7. node build-terminal-glyphs.js

Docker Alternative

Pipeline can also run in Docker:

cd viz
docker compose up --build

Runs full pipeline in isolated Linux environment. Serves result on port 8080.

Checks

  • Ran bash viz/build.sh (not bare Rscript)
  • Palette colors generated (JSON + JS)
  • Data files built from registries
  • Manifests generated from data
  • Icons rendered for target types and palettes
  • File counts match expectations
  • File sizes in expected range (2-80 KB)

Pitfalls

  • Call Rscript direct: Never run Rscript build-icons.R or Rscript generate-palette-colors.R manual. Always use bash build.sh [flags]. Direct Rscript calls bypass platform detection. May use wrong R binary (Windows R via ~/bin/Rscript wrapper instead of WSL-native R at /usr/local/bin/Rscript). Note: Windows R path in CLAUDE.md and guides is for MCP server configuration only, not for build scripts.
  • Wrong working directory: build.sh CDs to its own directory auto (cd "$(dirname "$0")"), so you can call it from anywhere: bash viz/build.sh from project root works correct.
  • Stale manifests: build.sh runs Steps 1-5 in order, so manifests always regenerated before rendering. Need only manifests without rendering? Use node viz/build-data.js && node viz/build-icon-manifest.js (Node steps no need R).
  • renv not activated: .Rprofile workaround needs running from viz/ — build.sh handles this. Using --vanilla flag or running R from another directory will skip it.
  • Parallel on Windows: Windows no support fork-based parallelism — pipeline auto-selects multisession via config.yml.

See Also

Gespeicherte Skills