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audit-icon-pipeline

audit-icon-pipeline

Detect missing glyphs, icons, and HD variants by comparing registries against glyph mapping files, icon directories, and manifests. Reports gaps for skills, agents, and teams across all palettes.

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Skill-Dokumentation

GitHub

name: audit-icon-pipeline locale: caveman source_locale: en source_commit: 82c77053 fence_basis_commit: 82c77053 translator: "Julius Brussee homage — caveman" translation_date: "2026-04-19" description: > Detect missing glyphs, icons, and HD variants by comparing registries against glyph mapping files, icon directories, and manifests. Reports gaps for skills, agents, and teams across all palettes. license: MIT allowed-tools: Read Bash Grep Glob metadata: author: Philipp Thoss version: "1.0" domain: visualization complexity: basic language: R tags: visualization, audit, icons, glyphs, pipeline, gap-analysis

Audit Icon Pipeline

Find missing glyphs, missing icons, stale manifests. Diff registries vs glyph maps, icon dirs, manifests. Produce gap report for skills, agents, teams.

When Use

  • New skills, agents, teams added — check icon needs
  • Before full pipeline render — find what missing
  • After registry updates — verify manifest sync
  • Periodic pipeline health check

Inputs

  • Optional: Entity type filter — skill, agent, team, or all (default: all)
  • Optional: Palette to check (default: cyberpunk — reference palette)

Steps

Step 1: Read Registries

Collect entity IDs from source-of-truth registries.

  1. Read skills/_registry.yml — grab skill IDs across domains
  2. Read agents/_registry.yml — grab agent IDs
  3. Read teams/_registry.yml — grab team IDs
  4. Record counts: skills, agents, teams

Got: Three ID lists with counts matching total_skills, total_agents, total_teams.

If fail: Registry file missing? Report path, skip that type.

Step 2: Read Glyph Mappings

Collect mapped entity IDs from glyph map files.

  1. Read viz/R/glyphs.R — grab keys from SKILL_GLYPHS list
  2. Read viz/R/agent_glyphs.R — grab keys from AGENT_GLYPHS list
  3. Read viz/R/team_glyphs.R — grab keys from TEAM_GLYPHS list

Got: Three mapped-ID lists.

If fail: Glyph file missing? Report it, mark all entities of that type unmapped.

Step 3: Compute Missing Glyphs

Diff registry IDs vs mapped IDs.

  1. Missing skill glyphs: registry_skill_ids - mapped_skill_ids
  2. Missing agent glyphs: registry_agent_ids - mapped_agent_ids
  3. Missing team glyphs: registry_team_ids - mapped_team_ids

Got: Lists of entity IDs in registries but no glyph function mapped.

If fail: Diff fails? Verify ID formats match between registry and glyph files (underscores vs hyphens).

Step 4: Check Rendered Icons

Verify mapped glyphs have rendered icon files.

  1. For each mapped skill ID, check viz/public/icons/<palette>/<domain>/<skillId>.webp
  2. For each mapped agent ID, check viz/public/icons/<palette>/agents/<agentId>.webp
  3. For each mapped team ID, check viz/public/icons/<palette>/teams/<teamId>.webp
  4. Check HD variants in viz/public/icons-hd/ — same structure

Got: Lists of entities with glyphs but no rendered icons (standard and/or HD).

If fail: Icon dir absent? Pipeline not run yet — report all as missing.

Step 5: Check Manifest Freshness

Compare manifest counts vs registry counts.

  1. Read viz/public/data/icon-manifest.json — count entries
  2. Read viz/public/data/agent-icon-manifest.json — count entries
  3. Read viz/public/data/team-icon-manifest.json — count entries
  4. Compare vs registry totals

Got: Manifest counts match registry counts. Mismatch → stale manifest.

If fail: Manifest files absent? Data pipeline needs to run first (node build-data.js && node build-icon-manifest.js).

Step 6: Detect Orphan Icons

Walk viz/public/icons*/. Flag WebP files whose <palette>/<domain>/<skillId> triple absent from icon-manifest.json.

  1. Enumerate WebP files: find viz/public/icons* -name "*.webp"
  2. For each file, extract <domain>/<id> from path
  3. Check if <domain>/<id> has entry in icon-manifest.json
  4. Collect non-matching files as orphans — on disk but unreferenced
# Quick orphan count per palette
node -e "
const fs = require('fs');
const manifest = JSON.parse(fs.readFileSync('viz/public/data/icon-manifest.json'));
const ids = new Set(manifest.map(e => e.domain + '/' + e.id));
const orphans = require('child_process')
  .execSync('find viz/public/icons -name \"*.webp\"').toString().trim().split('\n')
  .filter(p => { const parts = p.split('/'); const id = parts.slice(-2).join('/').replace('.webp',''); return !ids.has(id); });
console.log('Orphans:', orphans.length);
orphans.forEach(p => console.log(' ', p));
"

Got: Zero orphans. Any orphans → skills re-homed to different domain, no cleanup (18 orphans per re-homing = 9 palettes × 2 sizes).

If fail: Delete orphans manually — no manifest entry, will not be served. Re-home events rare, manual cleanup acceptable.

Step 7: Generate Gap Report

Produce structured summary.

  1. Format output as clear table or list:
    === Icon Pipeline Audit ===
    
    MISSING GLYPHS (no glyph function):
      Skills: 5 missing — [list]
      Agents: 2 missing — [list]
      Teams: 0 missing
    
    MISSING ICONS (glyph exists, no rendered WebP):
      Standard (512px): 3 skills, 1 agent
      HD (1024px): 8 skills, 3 agents, 1 team
    
    STALE MANIFESTS:
      icon-manifest.json: 320 entries vs 326 registry (stale)
      agent-icon-manifest.json: 66 entries vs 66 registry (OK)
      team-icon-manifest.json: 15 entries vs 15 registry (OK)
    
  2. Suggest next actions from findings

Got: Full gap report with actionable next steps.

If fail: All checks pass, zero gaps? Report "Pipeline fully in sync" — positive outcome.

Checks

  • All three registries read OK
  • All three glyph map files checked
  • Icon dirs scanned — standard and HD
  • Manifest freshness verified
  • Orphan icons checked (disk paths vs manifest)
  • Gap report produced — counts and entity lists
  • Next steps provided

Pitfalls

  • ID format mismatch: Registry uses kebab-case (create-skill), glyph maps may use snake_case keys — normalize before comparison
  • Palette assumption: Checking only cyberpunk palette misses palette-specific rendering gaps
  • Empty directories: Domain dir exists but empty counts as "icons present" when globbing — check file existence, not directory existence
  • HD not rendered: HD icons live in separate tree (icons-hd/) — don't confuse with standard icons
  • Orphans after re-homing: Skill domain changes? build.sh creates icons at new path, does NOT delete old — always run Step 6 orphan check after domain migration

See Also

Gespeicherte Skills