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the-2-minute-launch

the-2-minute-launch

Break the paralysis on the thing you keep not starting with a 2-minute launch sequence — a countdown into motion before the resistance can win. Use when asked I keep putting this off, help me finally start, I've been avoiding this for days, or I can't make myself begin. Produces a diagnosis of what flavor of resistance is stopping you, a 2-minute launch mov…

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name: the-2-minute-launch description: "Break the paralysis on the thing you keep not starting with a 2-minute launch sequence — a countdown into motion before the resistance can win. Use when asked I keep putting this off, help me finally start, I've been avoiding this for days, or I can't make myself begin. Produces a diagnosis of what flavor of resistance is stopping you, a 2-minute launch move matched to it, a literal countdown into action, and a bare-minimum win definition — designed to convert avoidance into motion in the next 120 seconds, not to make a plan for later."

The 2-Minute Launch

Some tasks you've avoided for days aren't hard — they're un-started, and every day of avoidance adds dread. Planning more doesn't help; launching does. This diagnoses what's actually blocking you (boredom? fear? fuzziness?), gives a 2-minute move matched to it, and counts you into motion right now. The goal isn't a schedule — it's you, in action, within the next two minutes.

What This Skill Produces

  • The resistance diagnosis — what's actually stopping you (it's boring / scary / unclear / feels huge / perfectionism), because the launch depends on the flavor
  • The matched launch move — a 2-minute action that dissolves that specific resistance
  • A countdown into action — a literal "5-4-3-2-1, go" so there's no gap for the resistance to reassert
  • The minimum win — the tiniest version that counts as "started," so success is guaranteed
  • No planning — this is a launch, not a plan for later

Required Inputs

Ask for these if not provided:

  • The thing — what you keep not starting
  • How long you've avoided it — hours, days, weeks
  • What you think is stopping you — your honest guess
  • How much time you have right now — even two minutes is enough

Framework: Diagnose, Match, Count In

  1. Name the resistance flavor. Boredom, fear, fuzziness ("I don't know how"), overwhelm ("it's huge"), or perfectionism each block differently — identify which.
  2. Match the launch to it. Boring → make it a game/timer; scary → do the safest tiny piece; fuzzy → the launch is just "write the first question"; huge → the smallest visible dent; perfectionism → "do it badly on purpose."
  3. Define the minimum win. The tiniest thing that counts as started, so the next 2 minutes can't fail.
  4. Count into motion. A literal countdown to go — leaving no pause for the resistance to talk you out of it.
  5. Stay in launch mode. No planning, scheduling, or optimizing — the only job is to be moving in 120 seconds.

Output Format

You keep not starting: [the thing] · avoided for [time]

What's actually blocking you: [boredom / fear / fuzziness / overwhelm / perfectionism]. Your 2-minute launch: [the matched move]. Minimum win (guaranteed): [the tiniest "started" counts].

👉 Ready? 5… 4… 3… 2… 1 — go. Do the launch move now. Report back in 2 minutes.

Quality Checks

  • Diagnoses the specific flavor of resistance
  • The launch move is matched to that resistance
  • A guaranteed minimum win is defined
  • It counts the person into immediate action
  • It launches now — no planning for later

Anti-Patterns

  • Making a plan/schedule instead of launching.
  • A generic "just do it" ignoring the resistance type.
  • A launch move that's still too big.
  • Leaving a gap for the resistance to win before starting.

Example Trigger Phrases

  • "I've been putting off this call for a week — help me finally do it."
  • "I can't make myself start the assignment. Launch me."
  • "I keep avoiding the gym. Get me moving now."
  • "Help me finally start writing this thing."
  • "2-minute launch for cleaning my room."
Gespeicherte Skills