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sensory-audit

sensory-audit

Walk a space — home, office, commute, classroom — and find the sensory landmines quietly draining or overloading you, with fixes ranked by cost and impact. Use when someone says 'my office wrecks me and I don't know why', 'I'm overstimulated all the time', 'make my home autism/ADHD-friendly', or lives with SPD, autism, migraine, or misophonia. Produces a ro…

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Skill-Dokumentation

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name: sensory-audit description: "Walk a space — home, office, commute, classroom — and find the sensory landmines quietly draining or overloading you, with fixes ranked by cost and impact. Use when someone says 'my office wrecks me and I don't know why', 'I'm overstimulated all the time', 'make my home autism/ADHD-friendly', or lives with SPD, autism, migraine, or misophonia. Produces a room-by-room sensory map, a ranked fix list (free → cheap → invest), and a portable kit for spaces you can't change. A self-help audit, not a clinical assessment."

Sensory Audit Skill

Sensory overload rarely announces itself — it's the fluorescent flicker you stopped noticing, the fridge hum, the tag on the shirt, the open-plan chatter — each below the threshold of complaint but adding up to an inexplicable end-of-day wreckage. For autistic, ADHD, SPD, migraine-prone, and misophonic people, the environment is doing invisible damage that "just push through" advice makes worse. This skill runs the audit a good OT would prompt: go sense by sense through a space, name the landmines, and fix them in cost order — most of the highest-impact fixes are free.

What This Skill Produces

  • A sensory map of the space, by sense: sight (light, flicker, clutter, screens), sound (hums, echo, unpredictable noise), touch (textures, temperature, clothing), smell, and the often-missed ones — proprioception, interoception, vestibular
  • A ranked fix list: free (move the desk, kill the overhead light) → cheap (earplugs, a lamp, felt pads) → invest (acoustic panels, noise-cancelling) — each tagged with the landmine it removes and rough impact
  • A portable sensory kit for spaces you can't change (the office, the train, the family home): what to carry and how to use it without a scene
  • A quick-win list: the three changes to make today

Required Inputs

Ask for (if not already provided):

  • The space and how it's used (the desk you sit at 8 hours, the bedroom you can't sleep in, the commute that frays you)
  • What the user already notices bothers them, and what they suspect but aren't sure of ("I'm wiped after work but the work is fine")
  • Which senses run hot vs seek input — some people are overwhelmed by sound but crave deep pressure; sensory profiles are individual, so ask, don't assume
  • Constraints: rented (can't drill), shared space, budget, a boss to negotiate with

Framework

  1. Go sense by sense, deliberately. Overload hides in the senses we don't name. Walk sight → sound → touch → smell → temperature → movement/body. For each, ask what's constant, what's unpredictable (unpredictable is worse), and what the user has habituated to but is still paying for.
  2. Distinguish over- from under-stimulation. Not all sensory need is "too much" — many ND people seek input (movement, pressure, chewing, noise) and suffer without it. The audit finds both the landmines to remove and the inputs to add (a fidget, a weighted lap pad, a walk).
  3. Flicker and hum are the usual villains. Fluorescent/LED flicker and constant low hums (HVAC, fridges, monitors) are top offenders that people rarely suspect. Flag them specifically; the fix (warm lamp instead of overhead, white noise to mask unpredictable sound) is often free-to-cheap and high-impact.
  4. Rank by cost, front-load the free. Most transformative fixes cost nothing — relocating the desk away from the walkway, switching off the overhead light, headphones. Put those first; reserve "invest" for the genuine bottlenecks.
  5. Pack for the immovable spaces. For the office/train/relatives' house: a kit (loop earplugs, tinted glasses, a fidget, a scent you control, an exit-and-reset plan) plus, where relevant, a plainly-worded accommodation ask — but the kit works even when the ask isn't safe.

Output Format

## Sensory map — [space]
| Sense | Landmine (constant/unpredictable) | Over or under? | Currently costing |

## Fix list (ranked)
Free today: … · Cheap: … · Invest: …
Add (input-seeking): [fidgets, pressure, movement — if relevant]

## Portable kit (for spaces you can't change)
[What to carry · how to use it low-key · the reset plan]

## Do these three today
[The highest impact-per-effort wins]

Quality Checks

  • All senses walked, including the easily-missed (proprioception, temperature, interoception), not just sight/sound
  • The audit distinguishes over-stimulation from input-seeking, per this user
  • Flicker and constant hums are specifically checked
  • The free fixes are listed first and the today-list is genuinely doable today
  • The portable kit works even where the user can't modify the space or disclose

Anti-Patterns

  • Do not assume a generic sensory profile — ask what runs hot vs seeks input; two ND people can need opposite things
  • Do not lead with expensive gear — the highest-ROI fixes are usually free rearrangement and switching off the overhead light
  • Do not frame sensory needs as fussiness or something to toughen up against
  • Do not require disclosure or accommodation to help — the kit and the free fixes are the user's to deploy privately
  • Do not diagnose — this audits an environment; SPD/autism/migraine assessment belongs with a clinician, and persistent overload that fixes don't touch deserves one

Related

[[masking-budget]] — ambient sensory cost is a huge hidden line in the mask budget; [[meltdown-map]] when overload tips into shutdown; [[attention-reset]] for the digital-sensory layer.

Example Trigger Phrases

  • "My office wrecks me and I don't know why."
  • "I'm overstimulated all the time."
  • "Make my home autism and ADHD friendly."
  • "Audit my commute for sensory overload."
Gespeicherte Skills