brainstorming
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or planning anything new, in software or out of it (a talk, a business, a renovation).
seedance-20This skill should be used when creating, improving, or troubleshooting Seedance 2.0 video on any surface — Dreamina, Jimeng, CapCut, Doubao, Volcengine/Ark, BytePlus, Runway's Seedance route, fal, or third-party provider/router surfaces such as EvoLink, OpenRouter, Kie.ai, PiAPI, LaoZhang, Runware, ModelsLab, AI/ML API, MuAPI, SeeGen, and Segmind — includin…
Independent GitHub snapshot · Automated classification · Original documentation governs
Packaged for OpenClaw + Hermes Agent from upstream Emily2040/seedance-2.0 (v6.6.0, MIT).
Original author: Iamemily2050 (@iamemily2050). Packaged by MyClaw.ai.
Seedance 2.0 operating loop for agent-directed video work. Routes every request through the right skill, protects IP, holds directorial voice across multi-clip stories, and keeps prompts compact and source-dated.
| Agent | Path |
|---|---|
| OpenClaw | ~/.openclaw/workspace/skills/seedance-20/ (already here) |
| Hermes Agent | ~/.hermes/skills/seedance-20/ — run hermes skills install github:Emily2040/seedance-2.0 or copy this folder |
| Claude Code / claude.ai | .claude/skills/seedance-20/ |
| Codex | .agents/skills/seedance-20/ |
| Cursor / Windsurf | .cursor/skills/seedance-20/ / .windsurf/skills/seedance-20/ |
| Trae (ByteDance) | .trae/skills/seedance-20/ |
| Qwen Code | .qwen/skills/seedance-20/ |
Three principles govern everything below:
Most requests are one short clip. Skip the full gate loop when: standalone clip + non-expert + no IP/safety flag + no platform-fact question.
[skill:seedance-interview-short] or write the brief directly if the idea is clear → [skill:seedance-prompt-short]Leave the fast lane the instant a gate triggers: IP/likeness/brand/safety → safety gate; platform fact → source gate; film/client/delivery → professional gate; long story or continuation → Sequence Gate.
[ref:api-status] and [ref:source-registry]. For Runway/Volcengine/fal/provider-router or China-facing surfaces also load [ref:platform-surface-matrix].[ref:pro-filmmaking-standards] before drafting.standalone_clip or sequence_project. Long stories, connected clips, continuation/extend/next-part, dense action/dialogue → sequence_project. Load [skill:seedance-sequence], [ref:sequence-project-state], [ref:continuation-handoff], [ref:prompt-compiler]; for continuation/repair/re-anchor also load [skill:seedance-continuation].[ref:capability-map] to design into model strengths, [ref:allocation-model] to allocate fidelity budget.[ref:multilingual-community-examples] and preserve reference tags exactly (@图片1, @视频1, @Audio1 etc.). Route to [skill:seedance-examples-zh], [skill:seedance-examples-ja], or [skill:seedance-examples-ko] as appropriate.[skill:seedance-copyright] or [skill:seedance-filter].[ref:directing-engine] when scenes need distinct treatment or a single directorial voice must hold across many clips.[ref:retake-protocol] (keep / fix in post / edit / re-roll / rewrite; one variable per retake; attempt budget). If output fails → [skill:seedance-troubleshoot].project_id + clip_id lineage.@Image1, @Video1, @图片1 …) survive every clip unchanged.| Skill | Use when |
|---|---|
[skill:seedance-interview] | Idea is vague or undeveloped |
[skill:seedance-interview-short] | Fast brief, not a long interview |
[skill:seedance-sequence] | Long story / connected clips / campaign |
[skill:seedance-continuation] | Continue / extend / repair tail / re-anchor accepted footage |
[skill:seedance-prompt] | Complete prompt from a clear concept |
[skill:seedance-prompt-short] | Compressed prompt for stronger Seedance performance |
| Skill | Use when |
|---|---|
[skill:seedance-camera] | Camera, lens feel, shot scale, movement |
[skill:seedance-motion] | Body movement, choreography, physical action |
[skill:seedance-lighting] | Mood, time of day, light transition |
[skill:seedance-characters] | Character identity, multi-character blocking, consistency |
[skill:seedance-style] | Visual style without unsafe IP borrowing |
[skill:seedance-vfx] | Particles, destruction, energy, weather, magic |
[skill:seedance-audio] | Dialogue, lip-sync, music, ambience, audio reference |
[skill:seedance-pipeline] | API, ComfyUI, web workflow, post-production |
[skill:seedance-recipes] | Genre templates / repeatable production recipes |
[skill:seedance-troubleshoot] | Output is poor, unstable, blurry, off-prompt, or blocked |
| Skill | Use when |
|---|---|
[skill:seedance-copyright] | Protected IP, celebrity, brand, logo, real person, song |
[skill:seedance-antislop] | Prompt is generic, bloated, or full of empty quality boosters |
[skill:seedance-filter] | Benign prompt is blocked/degraded — repairs false positives |
| Skill | Use when |
|---|---|
[skill:seedance-vocab-en] | English wording is slop-heavy or tripping filters |
[skill:seedance-vocab-zh] | Chinese prompt compression or Mandarin cinematic vocab |
[skill:seedance-vocab-ja] | Japanese cinematic vocab |
[skill:seedance-vocab-ko] | Korean cinematic vocab |
[skill:seedance-vocab-es] | Spanish cinematic vocab |
[skill:seedance-vocab-ru] | Russian cinematic vocab |
[skill:seedance-examples-zh] | Chinese working examples or safe rewrites |
[skill:seedance-examples-ja] | Japanese working examples, textless localization |
[skill:seedance-examples-ko] | Korean working examples, textless localization |
| Situation | Load |
|---|---|
| Vague idea | [skill:seedance-interview] or [skill:seedance-interview-short] |
| Long story / connected clips / campaign | [skill:seedance-sequence] + [ref:sequence-project-state] + [ref:prompt-compiler] |
| Continue / extend / next part / re-anchor | [skill:seedance-continuation] + [ref:continuation-handoff] + [ref:continuity-qc] |
| First multi-clip project, end-to-end walkthrough | [ref:sequence-worked-trace] |
| Dense storyboard or multi-shot | [ref:dense-storyboard-mode] + [ref:multishot-grammar] |
| Single production prompt | [skill:seedance-prompt] + [ref:quick-ref] |
| Planning shot/mode/budget | [ref:capability-map] |
| Fidelity allocation: identity vs motion vs scene | [ref:allocation-model] |
| Directing a scene — one intention, coherent setup | [ref:directing-engine] |
| 33 worked genre examples | [ref:directing-engine-genre-library] |
| Camera / lens / blocking | [skill:seedance-camera] + [ref:cinematography-shot-language] |
| Image reference / first frame | [ref:i2v-guide] + [ref:reference-workflow] |
| First AND last frame | [ref:first-last-frame-guide] |
| API / Runway / Volcengine / fal / provider | [skill:seedance-pipeline] + [ref:api-workflow] + [ref:model-name-map] |
| Color / ACES / aspect ratio / subtitles / audio / QC | [ref:color-pipeline-aces] [ref:aspect-ratio-delivery] [ref:subtitles-localization] [ref:audio-post-delivery] [ref:delivery-qc] |
| Bad take — keep / fix / re-roll / rewrite | [ref:retake-protocol] |
| Why a rule works | [ref:model-mechanics] |
| Chinese prompts | [skill:seedance-vocab-zh] + [skill:seedance-examples-zh] + [ref:vocab/zh] |
| Platform status / API facts | [ref:api-status] (check last_verified date before claiming anything) |
All sub-skills live in skills/*/SKILL.md relative to this root.
All references live in references/*.md relative to this root.
Load by relative path — do not hardcode absolute paths.
MIT © 2026 Iamemily2050 (@iamemily2050) · Packaged by MyClaw.ai · v6.6.0