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Design und Kreativität · SKILL.md

iopho-audio-director

iopho-audio-director

Plan and assemble the complete audio layer for product videos — BGM selection/generation, voiceover assembly with ducking, SFX placement, and master audio export. Two modes: PLAN (generate audio-plan.md strategy) and ASSEMBLE (execute with FFmpeg). Includes Suno AI music prompt templates with timecodes and proven duck levels. Use when planning audio strateg…

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Skill-Dokumentation

GitHub

name: iopho-audio-director description: > Plan and assemble the complete audio layer for product videos — BGM selection/generation, voiceover assembly with ducking, SFX placement, and master audio export. Two modes: PLAN (generate audio-plan.md strategy) and ASSEMBLE (execute with FFmpeg). Includes Suno AI music prompt templates with timecodes and proven duck levels. Use when planning audio strategy for a video, generating BGM prompts, mixing voiceover with music, adding sound effects, or exporting final audio. Triggers: "audio plan", "BGM", "music", "ducking", "audio mix", "sound design", "Suno prompt", "master audio", "audio assembly". allowed-tools: Bash(ffmpeg), Bash(python3), Bash(pip) user-invocable: true argument-hint: "<mode: plan|assemble|analyze> [--project-dir DIR] [--bgm FILE] [--vo FILE] [--duration SEC]" updated: "2026-03-19"

iopho-audio-director

Plan and produce the complete audio layer for product videos: BGM + VO + SFX → master audio.

Modes

Mode 1: plan — Generate audio strategy

Read the project's storyboard and context, then output an audio-plan.md with:

1. Architecture Decision

Total duration: {X}s @ {fps}fps = {frames} frames
VO coverage: {Y}% of scenes have voiceover
BGM strategy: {continuous bed | scene-matched segments | minimal/ambient}
SFX density: {minimal | moderate | rich}

2. BGM Specification

  • Genre, BPM, mood, instrument palette
  • Suno prompt (use template from references/audio-recipes.md §3)
  • Scene-by-scene music energy map:
    Scene 1 (0:00-0:08): Low energy — ambient pad, space for hook
    Scene 2 (0:08-0:15): Rising — add percussion, build
    Scene 3 (0:15-0:30): Peak — full arrangement for demo
    ...
    

3. VO Timing Table

SceneStart (s)Start (f)VO TextEst. DurationEngine
hook-1a5.3160"..."3.5sElevenLabs

4. SFX Placement

TimestampSFXTriggerDuration
0:05UI clickButton press in demo0.3s

5. Duck Schedule

Time RangeBGM LevelReason
0:00-0:050dBMusic-only intro
0:05-0:09-18dBVO speaking
0:09-0:12-12dBInstrumental visual

Mode 2: assemble — Execute the audio plan

Takes individual audio files and combines them into the master audio track.

Inputs needed:

  • bgm.mp3 — background music (trimmed to video length)
  • master-vo.mp3 — assembled voiceover (from /iopho-voiceover-tts assemble)
  • SFX files (if any) — with target timestamps

Assembly sequence:

  1. Trim BGM to video length with fade-out:

    ffmpeg -i bgm-full.mp3 -t {duration} -af "afade=t=out:st={duration-3}:d=3" bgm.mp3
    
  2. Duck BGM under VO (sidechain compress): See references/audio-recipes.md §2b for the ffmpeg command.

  3. Layer SFX at timestamps: See references/audio-recipes.md §2d for adelay placement.

  4. Normalize to platform target:

  5. Export master audio:

    {project}/audio/master-audio.mp3       — final mix
    {project}/audio/master-audio-loud.mp3  — social media version (-14 LUFS)
    

Mode 3: analyze — Inspect existing audio

Run scripts/analyze_audio.py on any audio file to get:

  • BPM (global + dynamic), beats, onsets
  • Energy envelope, key moments
  • Structural sections
python3 scripts/analyze_audio.py path/to/audio.mp3 --output analysis.json
python3 scripts/analyze_audio.py path/to/audio.mp3 --gemini  # optional AI analysis

Use analysis output to:

  • Match BGM tempo to scene cuts
  • Verify duck timing aligns with VO segments
  • Find beat-sync points for MG animations

Decision Guide

QuestionAnswerAction
Have a storyboard?YesStart with plan mode
Have a storyboard?NoRun /iopho-video-director Phase 1 first
Need BGM?Generate newUse Suno prompt template from recipes §3
Need BGM?Have a trackSkip to assemble mode
Need VO?YesRun /iopho-voiceover-tts first, then assemble
Need VO?No (music video / MG)Simpler: just trim + normalize BGM
Platform?YouTubeTarget -16 LUFS
Platform?TikTok/ReelsTarget -14 LUFS (louder)

Proven Values

These settings are battle-tested in production (78s explainer, 10 VO segments):

ParameterValueSource
VO duck level-18dB{project}-audio-plan.md
Instrumental duck-12dB{project}-audio-plan.md
Duck fade-down200mstested in ffmpeg
Duck fade-up500mstested in ffmpeg
VO rate-limit (ElevenLabs)0.5s between callsAPI throttle
MP3 bitrate128-192kbpsbalance quality/size
Sample rate44100Hzstandard (48kHz for App Store)
FPS constant30project-wide

Audio Recipes Reference

See references/audio-recipes.md for:

  • §1: Duck levels table (full reference)
  • §2: FFmpeg commands (duck, sidechain, normalize, SFX, trim, analyze)
  • §3: Suno music prompt templates with examples (reader app + CLI tool)
  • §4: SFX catalog
  • §5: 3-layer architecture diagram
  • §6: Platform-specific audio specs

Related Skills

  • /iopho-voiceover-tts — produces master-vo.mp3 that this skill ducks under BGM
  • /iopho-video-director — calls this at Phase 1 (plan) and Phase 2 (assemble)
  • /suno-music-creator — generates BGM from Suno prompts (external skill)
  • /remotion-best-practices → rules/audio.md — integrates master-audio into Remotion
  • /iopho-product-context — reads context.md for brand tone → influences BGM mood
Gespeicherte Skills