executing-plans
executing-plans
Use when executing an implementation plan in the current session as the implementer yourself — your human partner chose inline execution, or no subagent tool is available
obsidian-rate-limitsHandle Obsidian file system operations and throttling patterns. Use when processing many files, handling bulk operations, or preventing performance issues from excessive operations. Trigger with phrases like "obsidian rate limit", "obsidian bulk operations", "obsidian file throttling", "obsidian performance limits".
Independent GitHub snapshot · Automated classification · Original documentation governs
Manage file system operations and implement throttling to prevent performance issues in Obsidian plugins.
| Operation | Recommended Limit | Risk if Exceeded |
|---|---|---|
| File reads | 100/second | UI freeze |
| File writes | 10/second | Data corruption risk |
| Metadata cache reads | 1000/second | Memory pressure |
| DOM updates | 60/second | Visual lag |
| Event emissions | 100/second | Event queue backup |
// src/utils/async-queue.ts
export class AsyncQueue {
private queue: Array<() => Promise<void>> = [];
private processing = false;
private concurrency: number;
private activeCount = 0;
constructor(concurrency: number = 1) {
this.concurrency = concurrency;
}
async add<T>(task: () => Promise<T>): Promise<T> {
return new Promise((resolve, reject) => {
this.queue.push(async () => {
try {
const result = await task();
resolve(result);
} catch (error) {
reject(error);
}
});
this.process();
});
}
private async process(): Promise<void> {
if (this.activeCount >= this.concurrency) return;
const task = this.queue.shift();
if (!task) return;
this.activeCount++;
try {
await task();
} finally {
this.activeCount--;
this.process();
}
}
get pending(): number {
return this.queue.length;
}
get active(): number {
return this.activeCount;
}
}
// src/utils/rate-limiter.ts
export class RateLimiter {
private timestamps: number[] = [];
private limit: number;
private window: number; // milliseconds
constructor(limit: number, windowMs: number) {
this.limit = limit;
this.window = windowMs;
}
async acquire(): Promise<void> {
const now = Date.now();
// Remove timestamps outside window
this.timestamps = this.timestamps.filter(t => now - t < this.window);
if (this.timestamps.length >= this.limit) {
// Calculate wait time
const oldestTimestamp = this.timestamps[0];
const waitTime = this.window - (now - oldestTimestamp);
await this.sleep(waitTime);
return this.acquire();
}
this.timestamps.push(now);
}
private sleep(ms: number): Promise<void> {
return new Promise(resolve => setTimeout(resolve, ms));
}
}
// Usage:
const writeLimiter = new RateLimiter(10, 1000); // 10 per second
async function safeWriteFile(file: TFile, content: string) {
await writeLimiter.acquire();
await this.app.vault.modify(file, content);
}
// src/utils/batch-processor.ts
export interface BatchOptions {
batchSize: number;
delayBetweenBatches: number;
onProgress?: (processed: number, total: number) => void;
}
export async function processBatches<T, R>(
items: T[],
processor: (item: T) => Promise<R>,
options: BatchOptions
): Promise<R[]> {
const results: R[] = [];
const total = items.length;
for (let i = 0; i < items.length; i += options.batchSize) {
const batch = items.slice(i, i + options.batchSize);
// Process batch in parallel
const batchResults = await Promise.all(
batch.map(item => processor(item))
);
results.push(...batchResults);
// Report progress
options.onProgress?.(Math.min(i + options.batchSize, total), total);
// Delay between batches (except for last batch)
if (i + options.batchSize < items.length) {
await sleep(options.delayBetweenBatches);
}
}
return results;
}
function sleep(ms: number): Promise<void> {
return new Promise(resolve => setTimeout(resolve, ms));
}
// Usage:
const files = this.app.vault.getMarkdownFiles();
const results = await processBatches(
files,
async (file) => {
const content = await this.app.vault.read(file);
return { path: file.path, length: content.length };
},
{
batchSize: 50,
delayBetweenBatches: 100, // 100ms between batches
onProgress: (processed, total) => {
console.log(`Processed ${processed}/${total}`);
},
}
);
// src/utils/debounce.ts
export function debounce<T extends (...args: any[]) => any>(
func: T,
wait: number,
options: { leading?: boolean; trailing?: boolean; maxWait?: number } = {}
): (...args: Parameters<T>) => void {
let timeout: NodeJS.Timeout | null = null;
let lastCallTime: number | null = null;
let lastInvokeTime = 0;
let result: ReturnType<T>;
const { leading = false, trailing = true, maxWait } = options;
function invokeFunc(time: number, args: Parameters<T>) {
lastInvokeTime = time;
result = func(...args);
return result;
}
return function (...args: Parameters<T>) {
const time = Date.now();
const isInvoking = shouldInvoke(time);
lastCallTime = time;
if (isInvoking) {
if (!timeout && leading) {
return invokeFunc(time, args);
}
}
if (!timeout) {
timeout = setTimeout(() => {
timeout = null;
if (trailing && lastCallTime) {
invokeFunc(Date.now(), args);
}
}, wait);
}
// Handle maxWait
if (maxWait !== undefined) {
const timeSinceLastInvoke = time - lastInvokeTime;
if (timeSinceLastInvoke >= maxWait) {
invokeFunc(time, args);
}
}
};
function shouldInvoke(time: number): boolean {
const timeSinceLastCall = lastCallTime ? time - lastCallTime : 0;
return !lastCallTime || timeSinceLastCall >= wait;
}
}
// Usage for search input:
const debouncedSearch = debounce(
async (query: string) => {
const results = await performSearch(query);
updateUI(results);
},
300,
{ leading: false, trailing: true }
);
// Typing triggers search only after 300ms pause
inputEl.addEventListener('input', (e) => {
debouncedSearch(e.target.value);
});
// src/utils/throttle.ts
export function throttle<T extends (...args: any[]) => any>(
func: T,
limit: number
): (...args: Parameters<T>) => void {
let inThrottle = false;
let lastArgs: Parameters<T> | null = null;
return function (...args: Parameters<T>) {
if (!inThrottle) {
func(...args);
inThrottle = true;
setTimeout(() => {
inThrottle = false;
if (lastArgs) {
func(...lastArgs);
lastArgs = null;
}
}, limit);
} else {
lastArgs = args;
}
};
}
// Usage for scroll handling:
const throttledOnScroll = throttle(() => {
// Update something based on scroll position
console.log('Scroll position:', window.scrollY);
}, 100);
window.addEventListener('scroll', throttledOnScroll);
| Issue | Cause | Solution |
|---|---|---|
| UI freezes | Too many sync operations | Use async with batching |
| Data loss | Write conflicts | Use async queue |
| Memory pressure | Too many cached reads | Use generators |
| Event storms | No debouncing | Debounce user input |
| Missed updates | Over-throttling | Reduce throttle time |
async function processAllFiles(app: App, plugin: Plugin) {
const files = app.vault.getMarkdownFiles();
const progressModal = new ProgressModal(app);
progressModal.open();
try {
await processBatches(
files,
async (file) => {
// Process file
return processFile(file);
},
{
batchSize: 20,
delayBetweenBatches: 50,
onProgress: (processed, total) => {
const percent = Math.round((processed / total) * 100);
progressModal.setProgress(percent, `Processing ${processed}/${total} files`);
},
}
);
new Notice('Processing complete!');
} finally {
progressModal.close();
}
}
async function* iterateFilesWithPause(
files: TFile[],
pauseEvery: number = 100,
pauseMs: number = 10
): AsyncGenerator<TFile> {
for (let i = 0; i < files.length; i++) {
yield files[i];
// Pause periodically to allow UI updates
if (i > 0 && i % pauseEvery === 0) {
await new Promise(r => setTimeout(r, pauseMs));
}
}
}
// Usage:
for await (const file of iterateFilesWithPause(files)) {
await processFile(file);
}
For security practices, see obsidian-security-basics.