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unity-decal

unity-decal

Create and configure URP Decal Projectors

Independent GitHub snapshot · Automated classification · Original documentation governs

Skill-Dokumentation

GitHub

name: unity-decal description: Create and configure URP Decal Projectors

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Adding decals in URP
  • Configuring a Decal Projector
  • Enabling the Decal Renderer Feature
  • 在 URP 中添加贴花、配置 Decal Projector、启用 Decal Renderer Feature

Decal Skills

URP Decal Projector creation and configuration (URP only; HDRP decal APIs are not covered here).

Operating Mode

  • Query skills (decal_get_info, decal_find_all) are SkillMode.SemiAuto — they run in all three modes without grant.
  • Mutating skills (decal_create, decal_set_properties, decal_set_properties_batch, decal_ensure_renderer_feature) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.
  • decal_delete carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.

URP Package Stub

This module is compiled against com.unity.render-pipelines.universal (URP). When URP is not installed, every skill returns a stub { error: "Universal Render Pipeline package … is not installed." } (RenderPipelineSkillsCommon.NoURP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi.

Guardrails

Routing:

  • For renderer feature management in general: urp
  • For DecalProjector scene operations: this module

Runtime-first rules:

  • Call decal_ensure_renderer_feature before assuming the current URP renderer is decal-ready
  • Use decal_get_info / decal_find_all to discover real projector state before editing
  • decal_set_properties_batch expects items to be a JSON array string
  • This module targets the URP Decal workflow first; do not assume HDRP decal APIs are covered here

Skills

decal_create

Create a Decal Projector.

ParameterTypeRequiredDefaultDescription
namestringNo"Decal Projector"Name of the new GameObject
materialPathstringNonullDecal material asset path; left unassigned when omitted
xfloatNo0World position X
yfloatNo0World position Y
zfloatNo0World position Z

decal_get_info

Inspect a Decal Projector.

ParameterTypeRequiredDefaultDescription
namestringNo*nullGameObject name
instanceIdintNo*0GameObject instance ID
pathstringNo*nullGameObject hierarchy path

* Supply at least one locator — an empty call is refused up front rather than reported as "not found".

decal_set_properties

Modify Decal Projector properties. Every property below is applied only when supplied, so a call changes exactly the fields you name; any invalid value rejects the whole call before anything is written.

ParameterTypeRequiredDefaultDescription
namestringNo*nullGameObject name
instanceIdintNo*0GameObject instance ID
pathstringNo*nullGameObject hierarchy path
materialPathstringNonullDecal material asset path
drawDistancefloatNonullMax distance at which the decal is drawn
fadeScalefloatNonullFraction of drawDistance at which fading starts
fadeFactorfloatNonullOverall opacity multiplier
startAngleFadefloatNonullAngle (degrees) where angle-based fading begins
endAngleFadefloatNonullAngle (degrees) where angle-based fading completes
uvScalestringNonullUV tiling as "x,y"
uvBiasstringNonullUV offset as "x,y"
sizestringNonullProjector box size as "x,y,z"
pivotstringNonullProjector pivot offset as "x,y,z"
renderingLayerMaskuintNonullRendering layer mask bits
scaleModestringNonullScaleInvariant or InheritFromHierarchy (other values, including bare numbers, are rejected)

decal_find_all

List Decal Projectors in the scene.

ParameterTypeRequiredDefaultDescription
limitintNo50Max projectors returned

decal_delete

Delete a Decal Projector GameObject.

ParameterTypeRequiredDefaultDescription
namestringNo*nullGameObject name
instanceIdintNo*0GameObject instance ID
pathstringNo*nullGameObject hierarchy path

decal_set_properties_batch

Batch-edit Decal Projectors.

ParameterTypeRequiredDefaultDescription
itemsjson stringYes-JSON array of {name, instanceId, path, materialPath, drawDistance, fadeScale, fadeFactor, startAngleFade, endAngleFade, uvScale, uvBias, size, pivot, renderingLayerMask, scaleMode} — same per-item keys as decal_set_properties

decal_ensure_renderer_feature

Ensure the target URP renderer has a DecalRendererFeature.

ParameterTypeRequiredDefaultDescription
assetPathstringNonullURP asset path; the active URP asset is used when omitted
rendererIndexintNo-1Renderer index within the URP asset; -1 selects the asset's default renderer
rendererDataPathstringNonullUniversalRendererData asset path — takes precedence over rendererIndex, and must belong to the resolved URP asset

Returns alreadyExists: true when the feature was already present, so the call is safe to repeat.


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

Gespeicherte Skills