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设计与创意 · SKILL.md

webgl-raymarched-hero

webgl-raymarched-hero

【设计与创意】A real-time raymarched 3D hero — soft-shadowed morphing metaballs with a fresnel rim light, sphere-traced per pixel in a fragment shader with a slow camera orbit. No meshes, no textures. Rendered as a single self-contained `index.html`. Use when the brief asks for a "raymarch", "signed distance field", "SDF", "3D hero", "metaballs", "blobs", or a sha…

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Nnexu-io / open-designApache-2.0

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