executing-plans
executing-plans
Use when executing an implementation plan in the current session as the implementer yourself — your human partner chose inline execution, or no subagent tool is available
asset-auditAudits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
Independent GitHub snapshot · Automated classification · Original documentation governs
When this skill is invoked:
Read the art bible or asset standards from the relevant design docs and the CLAUDE.md naming conventions.
Scan the target asset directory using Glob:
assets/art/**/* for art assetsassets/audio/**/* for audio assetsassets/vfx/**/* for VFX assetsassets/shaders/**/* for shadersassets/data/**/* for data filesCheck naming conventions:
[category]_[name]_[variant]_[size].[ext][category]_[context]_[name]_[variant].[ext]Check file standards:
Check for orphaned assets by searching code for references to each asset file.
Check for missing assets by searching code for asset references and verifying the files exist.
Output the audit:
# Asset Audit Report -- [Category] -- [Date]
## Summary
- **Total assets scanned**: [N]
- **Naming violations**: [N]
- **Size violations**: [N]
- **Format violations**: [N]
- **Orphaned assets**: [N]
- **Missing assets**: [N]
- **Overall health**: [CLEAN / MINOR ISSUES / NEEDS ATTENTION]
## Naming Violations
| File | Expected Pattern | Issue |
|------|-----------------|-------|
## Size Violations
| File | Budget | Actual | Overage |
|------|--------|--------|---------|
## Format Violations
| File | Expected Format | Actual Format |
|------|----------------|---------------|
## Orphaned Assets (no code references found)
| File | Last Modified | Size | Recommendation |
|------|-------------|------|---------------|
## Missing Assets (referenced but not found)
| Reference Location | Expected Path |
|-------------------|---------------|
## Recommendations
[Prioritized list of fixes]