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bootstrapped-texture

bootstrapped-texture

Plan DreamCraft3D texture boosting with Zero123++ multiviews, DreamBooth LoRA, and model artifacts.

Independent GitHub snapshot · Automated classification · Original documentation governs

Skill 문서

GitHub

name: bootstrapped-texture description: "Plan DreamCraft3D texture boosting with Zero123++ multiviews, DreamBooth LoRA, and model artifacts." disable-model-invocation: true metadata: disco-role: operating license: NOASSERTION

Bootstrapped Texture

Use this sub-skill when a DreamCraft3D task involves optional texture boosting, Janus/multiview consistency mitigation, Zero123++ image-to-multiview generation, DreamBooth/LoRA personalization, Stable Diffusion BSD guidance, or model artifact planning.

Read first

When to use this sub-skill

Use it for requests like:

  • "The stage-1 result has the Janus problem; should I train a custom prior?"
  • "Plan the Zero123++ multiview and DreamBooth LoRA branch."
  • "Where should Stable Zero123 or Omnidata checkpoints live?"
  • "How do I pass LoRA weights into a DreamCraft3D launch command?"
  • "Why does img_to_mv.py fail on cuda:1 or local model cache?"

Safe protocol

  1. First make the core pipeline route explicit with generation-pipeline. Texture boosting is optional and expensive.
  2. Check whether the failure is actually an image/sidecar issue before starting multiview generation.
  3. Plan model artifacts and device ids. The source multiview helper uses local_files_only=True and hard-codes cuda:1, so future agents should adapt the command/device carefully.
  4. Only run Zero123++ generation or DreamBooth/LoRA training after the user approves GPU time, model downloads/cache use, and output locations.

Quick planner

python <skill-dir>/sub-skills/bootstrapped-texture/scripts/plan_texture_boosting.py \
  --image-path load/images/mushroom_log_rgba.png \
  --prompt "a photo of mushroom" \
  --instance-dir .cache/temp \
  --lora-output-dir .cache/if_dreambooth_mushroom

Use --json for structured output.

Route elsewhere

  • Core staged command chain and checkpoint handoff: generation-pipeline.
  • Preprocessed image sidecars: image-preparation.
  • Exporting meshes or summarizing outputs: export-and-evaluation.
  • Docker, Gradio, and broad dependency triage: interfaces-and-monitoring.
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