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dreamcraft3d

dreamcraft3d

Use DreamCraft3D for image-conditioned 3D generation, staged optimization, texture boosting, export, and CUDA troubleshooting.

Independent GitHub snapshot · Automated classification · Original documentation governs

Skill 문서

GitHub

name: dreamcraft3d description: "Use DreamCraft3D for image-conditioned 3D generation, staged optimization, texture boosting, export, and CUDA troubleshooting." disable-model-invocation: true metadata: disco-role: operating license: NOASSERTION

DreamCraft3D

Use this repo skill when a user is working with DreamCraft3D, a CUDA-first research checkout for hierarchical 3D generation from a reference image using staged geometry sculpting and bootstrapped texture refinement.

This skill is self-contained operating guidance: it distills commands, configs, data layouts, model artifacts, and troubleshooting from the repository. It does not include model weights or run training by itself.

Start here

  1. Check whether the user's checkout matches this skill baseline in references/repo-provenance.md.
  2. Read references/config-reference.md for the main CLI, registry names, canonical configs, and shared artifact conventions.
  3. Use references/troubleshooting.md for cross-cutting CUDA, dependency, model-artifact, image/config, and output failures.
  4. Run scripts/dreamcraft3d_static_check.py for a safe checkout/skill/config preflight; it does not import heavy ML packages or launch training.

Sub-skill routes

Installation and runtime route

DreamCraft3D is operated from a source checkout rather than an installable package distribution. For setup questions, route to interfaces-and-monitoring: it covers the documented Python, CUDA, PyTorch, Docker, NVIDIA Container Toolkit, compiled extension, and model-artifact requirements. A minimal public readiness check is to confirm the checkout has launch.py, requirements.txt, the four configs/dreamcraft3d-*.yaml files, and visible CUDA hardware before attempting full training.

Minimal operating checks

From a DreamCraft3D checkout, use the bundled static checker when you need a cheap preflight:

python <skill-dir>/scripts/dreamcraft3d_static_check.py --repo-root . --json

For a full operator preflight with GPU/model-path warnings, route to interfaces-and-monitoring and use its environment checker.

Canonical workflow at a glance

  1. Prepare or validate a single image family: <stem>_rgba.png, <stem>_depth.png, and <stem>_normal.png.
  2. Run coarse NeRF with configs/dreamcraft3d-coarse-nerf.yaml.
  3. Run coarse NeuS with configs/dreamcraft3d-coarse-neus.yaml and system.weights=<coarse-nerf-last.ckpt>.
  4. Run geometry refinement with configs/dreamcraft3d-geometry.yaml and system.geometry_convert_from=<coarse-neus-last.ckpt>.
  5. Run texture refinement with configs/dreamcraft3d-texture.yaml and system.geometry_convert_from=<geometry-last.ckpt>.
  6. Export a mesh from the final trial's configs/parsed.yaml and ckpts/last.ckpt using system.exporter_type=mesh-exporter.

Use the generation-pipeline command builder instead of composing long shell commands from memory.

Required runtime assumptions

DreamCraft3D's actual generation path requires a CUDA-capable NVIDIA GPU, compatible PyTorch CUDA wheels, GPU rendering/ML extensions, and large pretrained model artifacts. Static checks, command builders, and output summarizers can run without those dependencies, but they are not proof that full training or export succeeded.

Import and verification status

This skill was produced for a no-import run. Do not assume it has been installed into the managed live repo-skills library. The verification artifacts for this production run record that full CUDA native training/export was not executed.

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