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생산성 및 협업 · SKILL.md

perception

perception

Builds cuRobo GPU TSDF/ESDF maps and sensor-observation pipelines for depth, LiDAR, feature grids, and pose-estimation workflows.

Independent GitHub snapshot · Automated classification · Original documentation governs

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GitHub

name: perception description: "Builds cuRobo GPU TSDF/ESDF maps and sensor-observation pipelines for depth, LiDAR, feature grids, and pose-estimation workflows." disable-model-invocation: true metadata: disco-role: operating license: NOASSERTION

Perception and mapping

Use this route for CameraObservation/LidarObservation, depth filtering, TSDF/ESDF mapping, lidar projection, occupied voxels, feature grids, and pose estimation. Read api-reference.md for contracts and mapping-workflows.md for lifecycle.

Core workflow

  1. Define MapperCfg with extent_meters_xyz, TSDF/ESDF voxel sizes, depth limits, camera/lidar dimensions, and an explicit CUDA device. Keep the map small for a first synthetic check.
  2. Build correctly shaped CameraObservation or LidarObservation tensors; filter invalid/out-of-range depth before integration and maintain camera intrinsics/extrinsics/projection rays.
  3. Construct Mapper, integrate observations, call compute_esdf() when a collision/planning consumer needs distances, and inspect get_stats() or extracted voxels/mesh.
  4. Use lidar projection and feature-grid options only when their dimensions, sensor count, and feature model are known. External datasets/models and Viser are optional and not part of the bounded core path.
  5. Use scripts/mapper_smoke.py for a tiny synthetic CUDA lifecycle; never treat a downloaded dataset demo as a unit smoke.

Pass the resulting voxel/ESDF scene to collision-scenes or motion-planning only after coordinate frames and voxel resolution are validated.

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