name: render-icon-pipeline
locale: caveman
source_locale: en
source_commit: 82c77053
fence_basis_commit: 82c77053
translator: "Julius Brussee homage — caveman"
translation_date: "2026-04-26"
description: >
Run viz pipeline to render icons from existing glyphs. Entry point for
viz subproject covering palette generation, data building, manifest
creation, icon rendering for skills, agents, teams. Always use
build.sh as pipeline entry point — never call Rscript direct.
license: MIT
allowed-tools: Read Bash Grep Glob
metadata:
author: Philipp Thoss
version: "1.1"
domain: visualization
complexity: basic
language: multi
tags: visualization, rendering, pipeline, icons, glyphs, build
Render Icon Pipeline
Run viz pipeline end-to-end to render icons from existing glyphs. Cover palette generation, data building, manifest creation, icon rendering for skills, agents, teams.
Canonical entry point: bash viz/build.sh [flags] from project root, or bash build.sh [flags] from viz/. This script handles platform detection (WSL, Docker, native), R binary selection, step ordering. Never call Rscript direct for build scripts — that path is only for MCP server configuration.
When Use
- After create or modify glyph functions
- After add new skills, agents, or teams to registries
- When icons need re-rendering for new or updated palettes
- For full pipeline rebuild (e.g., after infrastructure changes)
- When set up viz environment for first time
Inputs
- Optional: Entity type —
skill, agent, team, or all (default: all)
- Optional: Palette — specific palette name or
all (default: all)
- Optional: Domain filter — specific domain for skill icons (e.g.,
git, design)
- Optional: Render mode —
full, incremental, or dry-run (default: incremental)
Steps
Step 1: Verify Prerequisites
Ensure environment ready for rendering.
- Confirm
viz/build.sh exists:
ls -la viz/build.sh
- Verify Node.js available:
node --version
- Check
viz/config.yml exists (platform-specific R path profiles):
ls viz/config.yml
build.sh handles R binary resolution automatic — no need to verify R paths manual. On WSL it uses /usr/local/bin/Rscript (WSL-native R), on Docker it uses container R, on native Linux/macOS it uses Rscript from PATH.
Got: build.sh, Node.js, config.yml are present.
If fail: config.yml missing? Pipeline falls back to system defaults. Node.js missing? Install via nvm.
Step 2: Run the Pipeline
build.sh executes 5 steps in order:
- Generate palette colors (R) →
palette-colors.json + colors-generated.js
- Build data (Node) →
skills.json
- Build manifests (Node) →
icon-manifest.json, agent-icon-manifest.json, team-icon-manifest.json
- Render icons (R) →
icons/ and icons-hd/ WebP files
- Generate terminal glyphs (Node) →
cli/lib/glyph-data.json
Full pipeline (all types, all palettes, standard + HD):
bash viz/build.sh
Incremental (skip icons that already exist on disk):
bash viz/build.sh --skip-existing
Single domain (skills only):
bash viz/build.sh --only design
Single entity type:
bash viz/build.sh --type skill
bash viz/build.sh --type agent
bash viz/build.sh --type team
Dry run (preview without rendering):
bash viz/build.sh --dry-run
Standard size only (skip HD):
bash viz/build.sh --no-hd
All flags after build.sh pass through to build-all-icons.R.
Got: Icons rendered to viz/public/icons/<palette>/ and viz/public/icons-hd/<palette>/.
If fail:
- renv hang on NTFS: viz
.Rprofile bypasses renv/activate.R and sets .libPaths() direct. Ensure you run from viz/ (build.sh does this auto via cd "$(dirname "$0")")
- Missing R packages: Run
Rscript -e "install.packages(c('ggplot2', 'ggforce', 'ggfx', 'ragg', 'magick', 'future', 'furrr', 'digest'))" from R environment that build.sh selects
- No glyph mapped: Entity needs glyph function — use
create-glyph skill before rendering
Step 3: Verify Output
Confirm render completed successful.
- Check file counts match expectations:
find viz/public/icons/cyberpunk -name "*.webp" | wc -l
find viz/public/icons-hd/cyberpunk -name "*.webp" | wc -l
- Check for reasonable file sizes (2-80 KB per icon)
- Run
audit-icon-pipeline skill for comprehensive check
Got: File counts match manifest entry counts. File sizes in expected range.
If fail: Counts no match? Some glyphs may have errored during rendering. Check build log for [ERROR] lines.
CLI Flag Reference
All flags pass through build.sh to build-all-icons.R:
| Flag | Default | Description |
|---|
--type <types> | all | Comma-separated: skill, agent, team |
--palette <name> | all | Single palette or all (9 palettes) |
--only <filter> | none | Domain (skills) or entity ID (agents/teams) |
--skip-existing | off | Skip icons with existing WebP files |
--dry-run | off | List what would be generated |
--size <n> | 512 | Output dimension in pixels |
--glow-sigma <n> | 4 | Glow blur radius |
--workers <n> | auto | Parallel workers (detectCores()-1) |
--no-cache | off | Ignore content-hash cache |
--hd | on | Enable HD variants (1024px) |
--no-hd | off | Skip HD variants |
--strict | off | Exit on first sub-script failure |
What build.sh Does Internally
For reference only — do NOT run these steps manual:
cd viz/
# 1. Platform detection: sets R_CONFIG_ACTIVE (wsl, docker, or unset)
# 2. R binary selection: WSL → /usr/local/bin/Rscript, Docker → same, native → Rscript
# 3. $RSCRIPT generate-palette-colors.R
# 4. node build-data.js
# 5. node build-icon-manifest.js --type all
# 6. $RSCRIPT build-all-icons.R "$@" (flags passed through)
# 7. node build-terminal-glyphs.js
Docker Alternative
Pipeline can also run in Docker:
cd viz
docker compose up --build
Runs full pipeline in isolated Linux environment. Serves result on port 8080.
Checks
Pitfalls
- Call Rscript direct: Never run
Rscript build-icons.R or Rscript generate-palette-colors.R manual. Always use bash build.sh [flags]. Direct Rscript calls bypass platform detection. May use wrong R binary (Windows R via ~/bin/Rscript wrapper instead of WSL-native R at /usr/local/bin/Rscript). Note: Windows R path in CLAUDE.md and guides is for MCP server configuration only, not for build scripts.
- Wrong working directory:
build.sh CDs to its own directory auto (cd "$(dirname "$0")"), so you can call it from anywhere: bash viz/build.sh from project root works correct.
- Stale manifests:
build.sh runs Steps 1-5 in order, so manifests always regenerated before rendering. Need only manifests without rendering? Use node viz/build-data.js && node viz/build-icon-manifest.js (Node steps no need R).
- renv not activated:
.Rprofile workaround needs running from viz/ — build.sh handles this. Using --vanilla flag or running R from another directory will skip it.
- Parallel on Windows: Windows no support fork-based parallelism — pipeline auto-selects
multisession via config.yml.
See Also