executing-plans
executing-plans
Use when executing an implementation plan in the current session as the implementer yourself — your human partner chose inline execution, or no subagent tool is available
manage-tcg-collectionOrganize, track, and value a trading card game collection. Covers inventory methods, storage best practices, grade-based valuation, want-list management, and collection analytics for Pokemon, MTG, Flesh and Blood, and Kayou cards. Use when starting a new collection and setting up inventory tracking, cataloging an existing collection that has grown beyond ca…
Independent GitHub snapshot · Automated classification · Original documentation governs
Organize, inventory, value card collection. Structured tracking, proper storage, data-driven valuation.
Pick tracking system to match collection size.
Collection Size Guide:
+-----------+-------+-------------------------------------------+
| Size | Cards | Recommended System |
+-----------+-------+-------------------------------------------+
| Small | <200 | Spreadsheet (Google Sheets, Excel) |
| Medium | 200- | Dedicated app (TCGPlayer, Moxfield, |
| | 2000 | PokeCollector, Collectr) |
| Large | 2000+ | Database + app combo with barcode scanning |
+-----------+-------+-------------------------------------------+
Got: Functional inventory system, fields defined, ready for entry. Matches scale — not over-engineered for small, not under-powered for large.
If fail: Ideal app missing for game/platform? Use spreadsheet. Format matters less than consistency. Simple spreadsheet kept current beats fancy app abandoned in week.
Enter cards into system.
Got: Every card entered with accurate condition + location. Completion known per set.
If fail: Too large for manual entry? Prioritize: rare/valuable cards first, bulk-enter commons by set with estimated quantities. 80% accurate inventory beats none.
Store cards by value + use.
Storage Tiers:
+----------+---------------+----------------------------------------------+
| Tier | Card Value | Storage Method |
+----------+---------------+----------------------------------------------+
| Premium | >$50 | Top-loader + team bag, or penny sleeve in |
| | | magnetic case. Stored upright in a box. |
| Standard | $5-$50 | Penny sleeve + top-loader or binder with |
| | | side-loading pages. |
| Bulk | <$5 | Row box (BCW 800-count or similar), sorted |
| | | by set. No individual sleeves needed. |
| Graded | Any (slabbed) | Upright in graded card box. Never stack heavy.|
+----------+---------------+----------------------------------------------+
Got: Every card stored proper for value, location data in inventory. Premium protected, bulk organized + accessible.
If fail: Premium supplies missing now? Penny sleeves + top-loaders always minimum for any card worth >$10. Upgrade as supplies arrive — priority is valuable cards in some protection.
Calculate current market values.
Collection Value Summary:
+------------------+--------+--------+
| Category | Count | Value |
+------------------+--------+--------+
| Graded cards | | $ |
| Premium ungraded | | $ |
| Standard cards | | $ |
| Bulk cards | | $ |
+------------------+--------+--------+
| TOTAL | | $ |
+------------------+--------+--------+
Got: Current valuation, per-card values for significant cards, aggregate values for bulk. Grading candidates found.
If fail: Pricing data stale or missing? Note pricing date + source. Very rare cards: check multiple sources, use median. Never trust single outlier sale.
Set ongoing routines.
Got: Living management system stays current. Supports informed decisions on buy, sell, grade, trade.
If fail: Maintenance lapses? Prioritize: Premium tier values first, then catch up on new acquisitions. Most important: know what most valuable cards worth today.
grade-tcg-card for structured assessmentgrade-tcg-card — Structured grading for accurate condition assessmentbuild-tcg-deck — Deck construction from collection inventory