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neta-elementum

neta-elementum

Neta Elementum Alchemy Skill - Guides users through creating or updating style element (Elementum) VTokens (Virtual Tokens, TCP). Elementum encapsulates a visual concept (scene, prop, clothing, weapon, pose, atmosphere, meme, etc.) and can be referenced in make_image via /ElementName after creation. Use this skill when users want to create new Elementa, enc…

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Skill 문서

GitHub

name: neta-elementum description: Neta Elementum Alchemy Skill - Guides users through creating or updating style element (Elementum) VTokens (Virtual Tokens, TCP). Elementum encapsulates a visual concept (scene, prop, clothing, weapon, pose, atmosphere, meme, etc.) and can be referenced in make_image via /ElementName after creation. Use this skill when users want to create new Elementa, encapsulate visual styles or concepts, or modify existing Elementa.

Neta Elementum Skill

Through the "Elementum Alchemy" workflow, forge any visual concept into a reusable VToken (Virtual Token, TCP/Elementum). Can be referenced in make_image via /ElementName after creation.

This skill requires the neta-creative skill to use make_image for visual previews.

Command Usage

Create Elementum

Full Alchemy Flow (Recommended)

Follow the four-stage workflow: "Concept Confirmation → Visual Preview → Refinement → Confirmation".

📖 Alchemy Guide - Complete alchemy workflow and best practices

npx -y @talesofai/neta-skills@latest create_elementum \
  --name "RE4 Village" \
  --artifact_uuid "artifacts[0].uuid from make_image response" \
  --prompt "Resident Evil 4 style European medieval village, dilapidated stone houses, burning bonfire, thick fog, dead trees, horror atmosphere, realistic style" \
  --description "This element represents the iconic abandoned European village from Resident Evil 4. Use with night, character descriptions, horror atmosphere. Reference image recreates the original game village style." \
  --accessibility "PUBLIC"

Update Elementum

Targeted Modifications (Only pass fields you want to change)

📖 Update Guide - Update scenarios and workflow

# Update representative image after regenerating
npx -y @talesofai/neta-skills@latest update_elementum \
  --tcp_uuid "element's tcp_uuid" \
  --artifact_uuid "new artifacts[0].uuid from make_image" \
  --prompt "updated image generation instruction"

# Only update Agent usage guide
npx -y @talesofai/neta-skills@latest update_elementum \
  --tcp_uuid "element's tcp_uuid" \
  --description "updated usage guide"

Query Existing Elementa

# List my elementa (created by current user)
npx -y @talesofai/neta-skills@latest list_my_elementum
npx -y @talesofai/neta-skills@latest list_my_elementum --keyword "village" --page_size 10

# Search elements (global search, keyword matching)
npx -y @talesofai/neta-skills@latest search_character_or_elementum --keywords "element name" --parent_type "elementum"

# Get full element details (including tcp_uuid)
npx -y @talesofai/neta-skills@latest request_character_or_elementum --name "element name"

Reference Documentation

ScenarioDocument
⚗️ Elementum Alchemy Guideelementum-alchemy.md
🔧 Elementum Update Guideelementum-update.md
📋 Field Reference Manualelementum-field-guide.md

What Elementum Can Represent

Elementum encapsulates a visual concept, with wide applicability:

CategoryExamples
Scene/EnvironmentAbandoned village, cyberpunk street, starry desert
Props/ItemsAncient magic book, future weapon, holy grail
Clothing/StyleHanfu, cyberpunk armor, Lolita dress
Poses/ActionsBattle stance, looking back, leap action
Atmosphere/LightingAfternoon sunlight, cyber neon, mysterious shadow
Art StylesInk wash, pixel art, comic line art
Memes/Expressions"This is destiny" meme, Star Wars girl

Usage Recommendations

  1. Preview before forging - Use make_image to generate element representative images, confirm satisfaction before calling create_elementum; artifact_uuid is the artifacts[0].uuid from the representative image
  2. prompt for image models - prompt is the direct image generation instruction passed to make_image, should be clear, composable, concise and precise; after writing, it should be pasteable directly into make_image --prompt
  3. description for Agents - description tells Agents what this element is, how to use it, and any注意事项; recommended format: "This element represents [concept], use by [method], reference image shows [description]"
  4. ref_image for style anchoring - If there's a specific reference image (e.g., game screenshot, reference scene), pass ref_image_uuid to let image models anchor the visual style
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