brainstorming
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or planning anything new, in software or out of it (a talk, a business, a renovation).
analog-occultismUse this skill to create subject-neutral images and videos in an analog occultism / industrial CRT noir aesthetic: near-monochrome archival technical atmosphere, severe low-key lighting, tactile signal degradation, industrial geometry, and quiet unresolved tension. Use for portraits, products, environments, interfaces, diagrams, abstract forms, stills, and …
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Apply a cross-media visual language, not a subject, character, brand, or story. The creative premise is: advanced systems seen through an obsolete recording medium. The result should feel like a mysterious technical artifact recovered from a forgotten research archive: intelligent, secretive, uncanny, severe, tactile, and quietly beautiful.
Use the subject-neutral shorthand, then add only the details the specific asset needs:
[SUBJECT] shown as a low-fidelity monochrome CRT screen capture, rendered as analog
occultism / industrial CRT noir: visibly soft interlaced raster, coarse phosphor
structure, horizontal scanlines, sync wobble, barrel distortion, ghosting, uneven
tracking, crushed blacks, clipped ivory highlights, one luminous practical source,
claustrophobic geometry, archival technical atmosphere, tactile signal degradation,
quiet unresolved tension, controlled imperfection. It must look like an old recording
of a CRT, not a clean digital image with a scanline filter.
The recording defects are structural and unavoidable: low-resolution broadcast image,
soft focus, horizontal line structure, phosphor persistence trails, unstable vertical
hold, slight horizontal tearing, uneven brightness across the tube, black crush hiding
fine detail, white blooming around the screen, dirty glass, dust, and imperfect analog
capture. Do not render a sharp modern digital photograph and then add cosmetic lines.
Describe concrete objects, spatial relationships, and the information the viewer must understand. Do not rely on mood words alone. If typography is necessary, use original archival-technical labels, all-caps system annotations, monospaced text, framed emblems, diagrams, readouts, indexes, or specimen-card structures. Keep text sparse; models may render small annotations imperfectly.
For detailed still-image prompt blocks, reference-based generation, and negative
prompt guidance, read references/image-prompting.md. If a user supplies a visual
reference, use the actual reference in the image tool; a text description is not a
substitute for the pixels.
Preserve the same visual grammar across time. Motion should be slow, deliberate, mechanical, and slightly uncanny:
Describe motion as a restrained physical event, not as a collection of effects. Keep one dominant light source stable enough to anchor the shot, then allow small changes in flicker, exposure, focus, dust, or tracking. Use image-to-video when the opening composition matters, keyframes when a transformation or style continuity matters, and continuation when extending an established shot. Do not turn scanlines or jitter into frenetic glitch animation.
Before any video generation, load the configured video backend's prompting guide. For
FLUX 3 workflows, use the video-generation skill and its required prompting guide,
then verify a bounded sample of rendered frames with FFmpeg and visual inspection.
Read references/video-prompting.md for shot templates and continuity rules.
Each asset should contain most of these ten signals:
The subject can change. The visual grammar cannot.
Do not default to colorful cyberpunk, vaporwave, broad RGB neon, teal-and-orange cinema grading, clean SaaS minimalism, glossy product advertising, high-key studio photography, generic hacker imagery, excessive digital corruption, random interface clutter, cartoon horror, jump scares, gore, conventional horror iconography, or perfectly polished CGI. Do not use nostalgic retro props merely as decoration. Effects must never become more noticeable than the subject.
Use another aesthetic skill for a named brand's locked visual identity, a specific
site's cover rules, colorful cyberdelic work, or a production video workflow that
needs backend-specific operation rather than aesthetic direction. This skill defines
visual language; it does not replace image-gen-reference, video-generation, or
ffmpeg for their respective operational procedures.
The skill is complete when the still or shot preserves the subject, expresses the shared visual grammar, passes the relevant image or frame-level checks, and has an explicit note of any unresolved model limitation or sampling boundary.