name: genre-craft
description: This skill should be used when the user asks about "mystery", "fair play", "clue", "red herring", "romance beats", "HEA", "thriller", "ticking clock", "horror", "dread", "MG", "YA", "middle grade", "young adult", "science fiction", "sci-fi", "fantasy", "quest", "chosen one", "historical fiction", "period voice", "anachronism", "comedy", "humour", "humor", "romcom", "farce", "satire", "running gag", "serial", "episodic", "web serial", "genre conventions", or wants genre-specific structural craft for a story project. NOT for a clue check as a revision pass (use revision-continuity).
Genre Craft
Overview
Genre-specific structural packs: the codified craft each genre expects, as
checkable rules, ledgers, and audits. Packs cover mystery (fair play + clue
ledger), romance (beats + HEA contract), thriller (ticking clock, power
imbalance, set pieces), horror (dread/terror ordering, monster rules),
MG/YA (category constraints), science fiction (load-bearing speculative
elements), fantasy (quest structure, magic paid off by its rules and costs),
historical fiction (period voice, anachronisms, real people), comedy
(escalation, comic set-ups and payoffs, tone), and serial/episodic
structure. Use at story-init (pick the pack, set the constraints) and in
revision (run the pack's audit).
Prerequisites
A story project must already exist (created via the story-init skill) with
its genre recorded in story.md. A plot structure (plot-structure) should
exist or be in progress.
When to Use
- Starting or re-categorizing a story in one of the covered genres
- Planning genre load-bearing elements (clues, clocks, season goals)
- Auditing a draft against its genre's contract
- NOT for line-level genre voice (that belongs to the
better-writing
skill's genre work); these packs are structural
- NOT for literary fiction as a pack — its conventions resist deterministic
encoding by design
Workflow
- Pick the pack. Read
story.md for genre/sub-genre and load the
matching reference:
- Mystery / crime / detective →
references/mystery-fair-play.md
- Romance →
references/romance-beats.md
- Thriller / action / suspense →
references/thriller.md
- Horror →
references/horror.md
- Middle grade / young adult →
references/mg-ya.md
- Science fiction →
references/scifi-pipeline.md
- Fantasy (epic, quest, secondary-world) →
references/fantasy.md
- Historical fiction →
references/historical.md
- Comedy (romantic comedy, farce, satire, cosy comedy) →
references/comedy.md; a cosy mystery not played for laughs needs
only the mystery pack
- Serial / episodic / web serial →
references/serial-episodic.md
- Multi-genre stories: load each applicable pack; where packs conflict
(e.g. horror's slow dread vs. thriller's cliffhangers), decide with
the user which genre's contract dominates per section and record the
decision in
story.md notes.
- Set the constraints up front. Apply the pack's structural
requirements during planning:
- Mystery: create
continuity/clues/ and ledger every clue and red
herring via story add clue '...' --planted chapter-NN --payoff chapter-NN, with significance-delayed frontmatter where the reader
sees the clue before understanding it and red-herring: true on
misleading clues (story add clue '...' --red-herring; their
payoff is the chapter that debunks them).
Run story clues . for the fair-play matrix and story diagram clues
for the plant-to-reveal flow.
- Thriller: log every promised deadline in
continuity/promises/ and
give every scene a date and time, so story timeline . shows the
story clock.
- Serial: record
season-goal: in story.md and episode-question:
in each installment's frontmatter, and the release cadence as
release-every: (days, or months such as 1 month) and
release-start: (YYYY-MM-DD) in story.md, or release-date: on a
chapter. story next . shows the next episode due and warns when one
due within release-warn-days: (default 3) has no prose.
- MG/YA: record
target-words: in story.md and check the category
constraints (protagonist age, minimized adult involvement).
- Sci-fi: write the speculative element's rules, costs, and limits in
worldbuilding/systems/ before the climax exploits them.
- Fantasy: write the magic's rules, costs, and limits in
worldbuilding/systems/ (the worldbuilding skill designs them) and
log the quest goal and any prophecy in continuity/promises/.
- Historical: record
setting-era in story.md, the chosen period
register in the style sheet, and a research/ note (the research
skill) for every fact the plot leans on and every real person; run
the editorial-review real-people pass for anyone living or recently
dead.
- Comedy: record the comic sub-genre in
story.md, the tone line (where
comedy stops) in its ## Tone & Style section, each comic lead's flaw
in their character file, and each running gag or call-back the reader
is owed a payoff on as one promise in continuity/promises/.
Sentence-level comic timing belongs to the line-editing skill.
- Draft against the pack. Use the pack's beat concepts and rules
alongside the
chapter-writing workflow and the scene-craft
scene-grain tools. Cross-link thriller pacing to the Fichtean curve
note in references/thriller.md, and check thriller and serial chapter
endings with story pacing . (chapter hook values, and runs of
resolution endings); cross-link serial book-level canon
to the series-continuity skill.
- Run the pack audit in revision. Each reference ends with an audit
checklist. Run it as part of a developmental revision pass (see the
revision-continuity skill) and record findings in the revision plan.
- Record genre decisions. Any deliberate deviation from the pack (a
romance without a black moment, a mystery that withholds) is a story
decision: note it in
story.md with the reason, so later audits don't
"fix" it.
Conventions
- Pack-specific entities use the project conventions: kebab-case ids,
YAML frontmatter,
_index.md registries where a collection exists
(continuity/clues/ follows the continuity/promises/ pattern).
- Clue
planted must precede payoff (story continuity flags payoff-before-
plant as an error); deadline promises follow the same ordering logic as
promise/question ordering.
- Clues carry the links: each clue names its
planted and payoff
chapters and, under characters, the suspects it implicates or clears,
and story links checks those ids. Character files have no clue field;
to list a suspect's clues, run
story list clues --where characters={character-id}.
- Genre audits live in the revision plan or
continuity/ audit files —
never only in chat.
CLI Maintenance
Use the Story CLI when it is available. If story is not installed, use the bundled fallback node ../story-maintenance/scripts/story.js with the same arguments. Use node <checkout>/bin/story.js instead only when the user names a Story Skills repository checkout or you are working in one. Write the script as an absolute path (resolve the fallback relative to this skill folder) and run it from the folder you would run story from, so . and other relative paths keep their meaning. Use Node, not Bun or a package script: Bun would load that folder's bunfig.toml (which can run code) and .env, and a package script runs from the checkout's root. If no CLI is available, perform the registry, backlink, and word-count checks manually.
After adding or changing genre entities (clues, deadlines, comic set-ups,
season goals, episode questions):
story reindex .
story wordcount . --write
story check .
story clues . # mystery: fair-play matrix and warnings
Reference Files
references/mystery-fair-play.md - Fair-play doctrine, clue-planting techniques, red-herring discipline (red-herring: true), gather-suspects reveal, clue ledger convention, the story clues fair-play matrix and story diagram clues
references/romance-beats.md - Widely-published romance beat concepts (paraphrased), HEA/HFN reader contract, the black moment
references/thriller.md - Ticking clock honored once promised, power imbalance, set pieces, mini-cliffhanger endings, Fichtean curve pairing
references/horror.md - Dread vs. terror vs. gross-out ordering, the uncanny, monster rules stated early, recovery periods
references/mg-ya.md - Word-count norms, age-appropriate voice/stakes, minimized adult involvement, content boundaries
references/scifi-pipeline.md - Speculative element must be load-bearing, rules stated before exploited, worldbuilding→plot pipeline
references/fantasy.md - Quest and journey structure, magic rules stated before the climax relies on them, cost and limits, secondary-world exposition, chosen-one pitfalls
references/historical.md - Period voice vs. readability, anachronism checks (things, words, ideas), invented vs. real people, ethics of the real past, the author's note
references/comedy.md - Escalation, reversals, comic set-ups and payoffs (call-backs, rule of three, running gags), character-driven humour (comic flaw, straight man and funny man, want vs. need), tone management and comic sub-genres; sentence-level timing handed to line-editing
references/serial-episodic.md - Season/volume goal, per-episode dramatic question, a reward in every installment, recap discipline
Shared Conventions
Every story skill follows the shared conventions in ../story-maintenance/references/conventions.md, resolved relative to this skill folder. Read it before creating, renaming, or linking story files. If that file is missing because this skill was installed without story-maintenance, the essentials are: kebab-case ids and filenames, YAML frontmatter on every story-project file, _index.md registry tables that story reindex rebuilds (never edit them by hand), bidirectional links between entities, characters for who is on the page and mentions for who is only referred to, status: deceased plus died-in: chapter-{NN} for deaths, and no project-local generator or build scripts (run only the installed or bundled Story CLI).