name: process-router
description: 'Use this skill whenever the question is how to design well over time or how to make a design that doesn''t break — accessibility, prototyping cadence, MVP scoping, edge cases, performance budget, error handling at scale, design system governance, or any architectural-design question. Trigger on accessibility questions, "is this ready to ship," "what about the edge case where," design reviews, MVP scoping, "we have too many opinions on this." Framework-agnostic. Routes the model to the right process or robustness principle in this plugin.'
Process & robustness — router
This plugin holds the principles that govern how design happens and how it survives contact with reality — accessibility, iteration loops, edge cases, design-team dynamics, robustness against scale.
Principles in this plugin
Each principle has its own skill (with sub-aspect skills where useful). Principles marked [full] have reference-grade skill files; the rest are planned and will be added in subsequent passes.
Inclusion
accessibility [full] — usable by people with the widest possible range of abilities.
- Sub-skills:
accessibility-perceivable, accessibility-operable, accessibility-understandable, accessibility-robust.
Process and iteration
iteration — design is a loop, not a waterfall.
prototyping — making something concrete reveals what specs cannot.
development-cycle — projects move through requirements, design, develop, test phases.
life-cycle — products age; design for the whole arc, not just launch.
design-by-committee — group consensus produces averaged designs; beware.
not-invented-here — reflexive rejection of external solutions costs time and quality.
ockhams-razor (also in cognition) — among solutions that work, prefer the simplest.
Robustness and edge cases
factor-of-safety — design with margin so normal operation isn't at the edge of failure.
weakest-link — chains break at the weakest link; find and reinforce it.
normal-distribution — most users cluster around the mean; design for the bulk, accommodate the tails.
scaling-fallacy — what works at small scale doesn't necessarily scale.
uncertainty-principle — observation changes the observed; instrumentation distorts behavior.
structural-forms — load-bearing patterns that distribute stress (mass, frame, shell).
Heuristic for which to read first
- Every design task →
accessibility. Read it, run the checklist.
- MVP scoping →
iteration, ockhams-razor, factor-of-safety.
- "Is this ready to ship?" →
weakest-link, factor-of-safety, accessibility.
- Design system governance →
consistency (cognition), modularity (cognition), life-cycle.
- Reviewing scale →
scaling-fallacy, normal-distribution.
- Stuck in committee →
design-by-committee, not-invented-here, ockhams-razor.
- Performance / latency →
weakest-link, factor-of-safety, feedback-loop (interaction).
Cross-plugin pointers
- For visual hierarchy and grouping, see
perception-and-hierarchy-principles.
- For learnability, see
cognition-and-learnability-principles.
- For behavior, see
interaction-and-control-principles.
- For aesthetic and tonal decisions, see
aesthetics-and-emotion-principles.