name: perception-router
description: 'Use this skill whenever a design task involves visual perception, layout, hierarchy, grouping, scanning order, attention, color organization, or composition — regardless of framework, design system, or platform. Trigger when the user is laying out a screen, page, slide, poster, dashboard, mobile view, or print piece; choosing what to emphasize; deciding how things should group; picking type sizes, spacing, or color roles; reviewing why something "looks busy" or "feels empty"; or asking "where should the eye land first." Routes the model to the right perception principle in this plugin and surfaces the most-decisive ones for the surface in question. Framework-agnostic: applies to web, mobile, print, physical product, slide design, and information graphics alike.'
Perception & hierarchy — router
This plugin holds the principles that govern how the eye organizes a composition: what gets seen first, what groups with what, what reads as noise, what reads as quality. They are framework-agnostic; the same principle applies to a shadcn/ui card, a Material chip, a Figma slide, a poster, or a printed report.
How to route
Read the task and identify the principles that decide it. Most non-trivial perception tasks are dominated by 3–6 principles. Read those principles' skills in full; treat the rest as background.
Principles in this plugin
The list below is the full inventory of perception-related principles from Universal Principles of Design covered by this plugin. Each principle has its own skill (and where useful, sub-aspect skills) under skills/. Principles marked [full] have reference-grade skill files; the others are planned and will be added in subsequent passes.
Visual hierarchy and emphasis
hierarchy [full] — the ranking of importance among visible elements; size, weight, color, position.
- Sub-skills:
hierarchy-typographic, hierarchy-spatial, hierarchy-color-and-tone.
alignment — elements share an invisible axis; misalignment reads as disorder.
area-alignment — alignment by visual mass rather than bounding box.
signal-to-noise-ratio [full] — the ratio of meaningful information to decoration.
- Sub-skills:
snr-densification, snr-decoration-removal, snr-emphasis-economy.
highlighting — emphasis works only when sparing.
von-restorff-effect — the item that differs is remembered and noticed first.
red-effect — red attracts disproportionate attention; reserve for genuine urgency.
horror-vacui — the impulse to fill empty space; whitespace is a feature.
layering — distinct visual planes (z, elevation) reduce noise.
gutenberg-diagram — Z-pattern reading on uniform layouts.
Gestalt grouping
proximity [full] — nearby items are perceived as a group.
- Sub-skills:
proximity-form-fields, proximity-data-tables, proximity-navigation.
similarity — items that look alike are perceived as related.
closure — the eye completes incomplete shapes.
common-fate — elements moving together are perceived as related.
figure-ground-relationship — every composition has a focused figure and a recessive ground.
good-continuation — aligned edges read as connected.
uniform-connectedness — a shared region binds elements more strongly than proximity alone.
law-of-pragnanz — the eye prefers the simplest valid interpretation.
contour-bias — sharp angles feel hostile; rounded corners feel friendly.
Proportion, rhythm, and depth
golden-ratio — 1:1.618; useful as a starting proportion for hero compositions.
fibonacci-sequence — successive Fibonacci ratios produce natural-feeling spacing scales.
rule-of-thirds — split a composition into thirds; place focal points on intersections.
symmetry — bilateral, radial, or translational; stable but can feel static.
self-similarity — fractal repetition at multiple scales creates coherence.
cathedral-effect — high "ceilings" (whitespace) invite expansive thinking; low ones invite focus.
three-dimensional-projection — subtle depth cues (shadow, scale) clarify layering.
Typography and color
legibility — character distinctness; a property of typeface and rendering.
readability — sustained reading speed; a property of layout (length, leading, contrast).
color — hue, saturation, value; cultural meaning; accessibility.
gloss-bias — glossy surfaces read as desirable.
top-down-lighting-bias — humans assume light from above; shadows below = raised, shadows above = recessed.
Attention quirks
inattentional-blindness — focused users don't see unexpected elements.
threat-detection — sharp angles, snake-like shapes, angry faces detected fast.
orientation-sensitivity — vertical and horizontal lines processed faster than oblique.
Heuristic for which to read first
- Designing a page or screen layout →
hierarchy, alignment, proximity, signal-to-noise-ratio.
- Reviewing a "busy" or "noisy" UI →
signal-to-noise-ratio, highlighting, horror-vacui.
- Form layout →
proximity, alignment, good-continuation, gutenberg-diagram.
- Data table or dashboard →
hierarchy, signal-to-noise-ratio, legibility, gestalt similarity.
- Marketing / hero surface →
hierarchy, golden-ratio or rule-of-thirds, gloss-bias, cathedral-effect.
- Empty / loading / error states →
hierarchy, horror-vacui, figure-ground-relationship.
- Brand / visual-identity decisions →
contour-bias, color, symmetry, self-similarity.
- Choosing color tokens →
color, red-effect, top-down-lighting-bias, plus accessibility checks (see process-and-robustness-principles).
Working method
- Name the surface in concrete terms: "B2B SaaS settings page with three sections," not "settings page."
- Pick 3–6 decisive principles from the list above. Most surfaces are dominated by Hierarchy, Proximity, Alignment, and Signal-to-Noise.
- Read those skills. Each principle skill includes a definition, when-to-apply guidance, anti-patterns, and worked examples.
- Make the decision and name the trade-off. Most principles trade against another.
Cross-plugin pointers
- For learnability (mental models, complexity, defaults, recognition), see
cognition-and-learnability-principles.
- For behavior (affordance, feedback, errors, control), see
interaction-and-control-principles.
- For brand and tone, see
aesthetics-and-emotion-principles.
- For accessibility and edge cases, see
process-and-robustness-principles.