executing-plans
executing-plans
Use when executing an implementation plan in the current session as the implementer yourself — your human partner chose inline execution, or no subagent tool is available
elevenlabsGenerate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background music, soundtrack generation, voice cloning, or any audio synthesis task.
Independent GitHub snapshot · Automated classification · Original documentation governs
Requires ELEVENLABS_API_KEY in .env.
from elevenlabs.client import ElevenLabs
from elevenlabs import save, VoiceSettings
import os
client = ElevenLabs(api_key=os.getenv("ELEVENLABS_API_KEY"))
audio = client.text_to_speech.convert(
text="Welcome to my video!",
voice_id="JBFqnCBsd6RMkjVDRZzb",
model_id="eleven_multilingual_v2",
voice_settings=VoiceSettings(
stability=0.5,
similarity_boost=0.75,
style=0.5,
speed=1.0
)
)
save(audio, "voiceover.mp3")
| Model | Quality | SSML Support | Notes |
|---|---|---|---|
eleven_multilingual_v2 | Highest consistency | None | Stable, production-ready, 29 languages. Toolkit default; supports style + speed |
eleven_v4 | Most expressive | None (audio tags, IPA) | Newest (released 2026-09-28), 90+ languages, best clone accuracy. Stability + similarity only, no style/speed |
eleven_flash_v2_5 | Good | <break>, <phoneme> | Fastest, cheapest; supports pause/pronunciation tags |
eleven_v3 | Expressive | None | Previous generation — prefer v4 |
Choose: multilingual_v2 for reliability and speed/style control, v4 for maximum expressiveness and cloned voices (test a few takes), flash for SSML control.
Deprecated: eleven_turbo_v2_5 → use eleven_flash_v2_5 (same quality, lower latency; see deprecated models). The toolkit still accepts --model eleven_turbo_v2_5: it prints a one-line warning and sends eleven_flash_v2_5.
Released 2026-09-28 (changelog, model page). The toolkit calls v4 through the Text to Dialogue API with one input (the narrator voice), as ElevenLabs recommends for content creation and long-form audio:
from elevenlabs import DialogueInput
audio = client.text_to_dialogue.convert(
inputs=[DialogueInput(text="[warm] Welcome to my video!", voice_id="JBFqnCBsd6RMkjVDRZzb")],
model_id="eleven_v4",
settings={"stability": 0.5, "similarity": 0.75}, # the only two settings v4 takes
)
save(audio, "voiceover.mp3")
uv run tools/voiceover.py --model eleven_v4 ... (and redub.py --model eleven_v4) do this for you, warn once that --style/--speed are ignored, and split text over ~2,000 chars per request (the reliable dialogue limit) at sentence boundaries. Pace with --max-wpm instead of --speed.client.text_to_dialogue.convert_with_timestamps(...) returns the same character alignment as TTS convert_with_timestamps, so redub.py --sync works with v4 and sends the same stability + similarity.settings as a dict: SDK versions before 2.69 type it with a stability-only model. The API reads similarity there since 2026-09-28 (it rejects an out-of-range value with a 422). Text to Dialogue needs elevenlabs>=2.21.[whispering], [warm], [sigh]) and punctuation. Write tags that clearly describe the voice, because v4 can also read a tag as a sound effect.eleven_v4_turbo is the real-time variant, available only over the Text to Dialogue WebSocket. The toolkit doesn't use it, since offline renders don't benefit from low latency.| Style | stability | similarity | style | speed |
|---|---|---|---|---|
| Natural/professional | 0.75-0.85 | 0.9 | 0.0-0.1 | 1.0 |
| Conversational | 0.5-0.6 | 0.85 | 0.3-0.4 | 0.9-1.0 |
| Energetic/YouTuber | 0.3-0.5 | 0.75 | 0.5-0.7 | 1.0-1.1 |
With flash models: Use SSML break tags inline:
...end of section. <break time="1.5s" /> Start of next...
Max 3 seconds per break. Excessive breaks can cause speed artifacts.
With multilingual_v2 / v3 / v4: No SSML support. Options:
[long pause]WARNING: ... (ellipsis) is NOT a reliable pause — it can be vocalized as a word/sound. Do not use ellipsis as a pause mechanism.
Phonetic spelling (any model): Write words as you want them pronounced:
Janus → Jan-usnginx → engine-xSSML phoneme tags (flash only):
<phoneme alphabet="ipa" ph="ˈdʒeɪnəs">Janus</phoneme>
IPA in v4: no tags needed. Wrap the IPA in slashes and double quotes in place of the word:
The term "/ˌbaɪoʊˈkemɪstri/" refers to the study of chemical processes.
with open("voiceover.mp3", "rb") as f:
result = client.speech_to_text.convert(file=f, model_id="scribe_v2", tag_audio_events=False)
words = [w for w in result.words if w.type == "word"] # .text, .start, .end (seconds)
scribe_v2 is current and the toolkit default. scribe_v1 is deprecated, with removal announced for 2026-07-09 (changelog), but still answers, so --stt-model scribe_v1 (redub) and --model scribe_v1 (align_captions) still run it, with a warning. scribe_v1_experimental, a 2025 preview of scribe_v1, is accepted with a warning and sent as scribe_v2. The toolkit uses Scribe in redub.py (transcribe + --sync word timing) and align_captions.py.
with open("sample.mp3", "rb") as f:
voice = client.voices.ivc.create(
name="My Voice",
files=[f],
remove_background_noise=True
)
print(f"Voice ID: {voice.voice_id}")
client.voices.ivc.create() (not client.voices.clone())"rb"), not pathsffmpeg -i input.m4a -codec:a libmp3lame -qscale:a 2 output.mp3Professional Voice Clone: Requires Creator plan+, 30+ min audio. See reference.md.
Max 22 seconds per generation.
result = client.text_to_sound_effects.convert(
text="Thunder rumbling followed by heavy rain",
duration_seconds=10,
prompt_influence=0.3
)
with open("thunder.mp3", "wb") as f:
for chunk in result:
f.write(chunk)
Prompt tips: Be specific — "Heavy footsteps on wooden floorboards, slow and deliberate, with creaking"
10 seconds to 5 minutes. Use client.music.compose() (not .generate()).
result = client.music.compose(
prompt="Upbeat indie rock, catchy guitar riff, energetic drums, travel vlog",
music_length_ms=60000,
force_instrumental=True
)
with open("music.mp3", "wb") as f:
for chunk in result:
f.write(chunk)
Prompt structure: Genre, mood, instruments, tempo, use case. Add "no vocals" or use force_instrumental=True for background music.
VOICEOVER-SCRIPT.md → voiceover.py → public/audio/ → Remotion composition
↓ ↓ ↓ ↓
Scene narration Generate MP3 Audio files <Audio> component
with durations per scene with timing synced to scenes
Use the toolkit's voiceover tool to generate audio for each scene:
# Generate voiceover files for each scene
uv run tools/voiceover.py --scene-dir public/audio/scenes --json
# Output:
# public/audio/scenes/
# ├── scene-01-title.mp3
# ├── scene-02-problem.mp3
# ├── scene-03-solution.mp3
# └── manifest.json (durations for each file)
The manifest.json contains timing info:
{
"scenes": [
{ "file": "scene-01-title.mp3", "duration": 4.2 },
{ "file": "scene-02-problem.mp3", "duration": 12.8 },
{ "file": "scene-03-solution.mp3", "duration": 15.3 }
],
"totalDuration": 32.3
}
// src/Composition.tsx
import { Audio, staticFile, Series, useVideoConfig } from 'remotion';
// Import scene components
import { TitleSlide } from './scenes/TitleSlide';
import { ProblemSlide } from './scenes/ProblemSlide';
import { SolutionSlide } from './scenes/SolutionSlide';
// Scene durations (from manifest.json, converted to frames at 30fps)
const SCENE_DURATIONS = {
title: Math.ceil(4.2 * 30), // 126 frames
problem: Math.ceil(12.8 * 30), // 384 frames
solution: Math.ceil(15.3 * 30), // 459 frames
};
export const MainComposition: React.FC = () => {
return (
<>
{/* Scene sequence */}
<Series>
<Series.Sequence durationInFrames={SCENE_DURATIONS.title}>
<TitleSlide />
</Series.Sequence>
<Series.Sequence durationInFrames={SCENE_DURATIONS.problem}>
<ProblemSlide />
</Series.Sequence>
<Series.Sequence durationInFrames={SCENE_DURATIONS.solution}>
<SolutionSlide />
</Series.Sequence>
</Series>
{/* Audio track - plays continuously across all scenes */}
<Audio src={staticFile('audio/voiceover.mp3')} volume={1} />
{/* Optional: Background music at lower volume */}
<Audio src={staticFile('audio/music.mp3')} volume={0.15} />
</>
);
};
For more control, add audio to each scene individually:
// src/scenes/ProblemSlide.tsx
import { Audio, staticFile, useCurrentFrame } from 'remotion';
export const ProblemSlide: React.FC = () => {
const frame = useCurrentFrame();
return (
<div style={{ /* slide styles */ }}>
<h1>The Problem</h1>
{/* Scene content */}
{/* Audio starts when this scene starts (frame 0 of this sequence) */}
<Audio src={staticFile('audio/scenes/scene-02-problem.mp3')} />
</div>
);
};
Calculate scene duration from audio, not the other way around:
// src/config/timing.ts
import manifest from '../../public/audio/scenes/manifest.json';
const FPS = 30;
// Convert audio durations to frame counts
export const sceneDurations = manifest.scenes.reduce((acc, scene) => {
const name = scene.file.replace(/^scene-\d+-/, '').replace('.mp3', '');
acc[name] = Math.ceil(scene.duration * FPS);
return acc;
}, {} as Record<string, number>);
// Usage in composition:
// <Series.Sequence durationInFrames={sceneDurations.title}>
import { Audio, Sequence, interpolate, useCurrentFrame } from 'remotion';
// Fade in audio
export const FadeInAudio: React.FC<{ src: string; fadeFrames?: number }> = ({
src,
fadeFrames = 30
}) => {
const frame = useCurrentFrame();
const volume = interpolate(frame, [0, fadeFrames], [0, 1], {
extrapolateRight: 'clamp',
});
return <Audio src={src} volume={volume} />;
};
// Delayed audio start
export const DelayedAudio: React.FC<{ src: string; delayFrames: number }> = ({
src,
delayFrames
}) => (
<Sequence from={delayFrames}>
<Audio src={src} />
</Sequence>
);
// Usage:
// <FadeInAudio src={staticFile('audio/music.mp3')} fadeFrames={60} />
// <DelayedAudio src={staticFile('audio/sfx/whoosh.mp3')} delayFrames={45} />
When a scene has both voiceover and demo video:
import { Audio, OffthreadVideo, staticFile, useVideoConfig } from 'remotion';
export const DemoScene: React.FC = () => {
const { durationInFrames, fps } = useVideoConfig();
// Calculate playback rate to fit demo into voiceover duration
const demoDuration = 45; // seconds (original demo length)
const sceneDuration = durationInFrames / fps; // seconds (from voiceover)
const playbackRate = demoDuration / sceneDuration;
return (
<>
<OffthreadVideo
src={staticFile('demos/feature-demo.mp4')}
playbackRate={playbackRate}
/>
<Audio src={staticFile('audio/scenes/scene-04-demo.mp3')} />
</>
);
};
import { Audio, staticFile, delayRender, continueRender } from 'remotion';
import { useEffect, useState } from 'react';
export const SafeAudio: React.FC<{ src: string }> = ({ src }) => {
const [handle] = useState(() => delayRender());
const [audioReady, setAudioReady] = useState(false);
useEffect(() => {
const audio = new window.Audio(src);
audio.oncanplaythrough = () => {
setAudioReady(true);
continueRender(handle);
};
audio.onerror = () => {
console.error(`Failed to load audio: ${src}`);
continueRender(handle); // Continue without audio rather than hang
};
}, [src, handle]);
if (!audioReady) return null;
return <Audio src={src} />;
};
The /generate-voiceover command handles the full workflow:
/generate-voiceover
1. Reads VOICEOVER-SCRIPT.md
2. Extracts narration for each scene
3. Generates audio via ElevenLabs API
4. Saves to public/audio/scenes/
5. Creates manifest.json with durations
6. Updates project.json with timing info
JBFqnCBsd6RMkjVDRZzb (warm narrator)21m00Tcm4TlvDq8ikWAM (clear female)pNInz6obpgDQGcFmaJgB (professional male)List all: client.voices.get_all()
For full API docs, see reference.md.