인터페이스는 현지화되어 있으며, Skill 소개와 설명 문서는 선택한 언어로 AI가 자동 번역합니다. 코드·명령어·경로·전문 용어는 원문을 유지하며 원작자 문서가 우선합니다.
Skills 둘러보기
생산성 및 협업 · SKILL.md

gestalt-ui-organisation

gestalt-ui-organisation

Group controls with Gestalt principles so users see what belongs together. Use when laying out components, navigation, toolbars, forms or dashboards.

Independent GitHub snapshot · Automated classification · Original documentation governs

Skill 문서

GitHub

name: gestalt-ui-organisation description: Group controls with Gestalt principles so users see what belongs together. Use when laying out components, navigation, toolbars, forms or dashboards. metadata: priority: 7 docs: - "https://www.interaction-design.org/literature/topics/gestalt-principles" pathPatterns: - "/*.tsx" - "/.jsx" - "**/.vue" - "/*.svelte" - "components/" - "src/components/" - "design-system/" - "ui/**" promptSignals: phrases: - "gestalt" - "grouping" - "visual hierarchy" - "ui layout" - "component organisation" - "related controls" - "ui clarity" retrieval: aliases: - gestalt - visual grouping - ui organisation - proximity - similarity - figure ground intents: - group related controls - make ui clearer - organise components - show which elements belong together - improve visual hierarchy examples: - group these buttons so users know they're related - make it clearer which commands belong together - organise this toolbar using gestalt

Gestalt UI Organisation

UI should be organised so that the visual structure communicates relationships — which commands, controls, and elements belong together — without requiring users to read labels or documentation.

Core Gestalt Principles for UI Layout

1. Proximity

Elements that are close together are perceived as a group.

  • Place related controls (e.g. Bold / Italic / Underline) close together with minimal gap between them
  • Separate unrelated groups with larger whitespace
  • Do not use lines or borders as the primary grouping mechanism — proximity alone should convey the relationship

Example: A toolbar with [Cut] [Copy] [Paste] grouped tightly, then a wider gap before [Undo] [Redo], communicates two distinct command groups without any visual divider.

Prefer whitespace over separator lines

Default to whitespace, not divider lines, for grouping. Most separators do work that spacing does better — they add noise and a "boxed-in" feel without adding information. Remove the majority and let proximity carry the grouping.

Caveat: a line takes almost no space, so removing it leaves groups too close. Removing separators usually means adding spacing — budget the whitespace (occasionally a subtle background or heading) rather than just deleting the line and leaving the layout cramped.

Cause and effect stay close

Proximity also governs time: what a click produces should appear next to the click. When a left-hand menu opens content that starts at the far right, the eye crosses the whole screen for every selection, and the user re-orients each time.

  • Anchor content to the left edge of the pane, not the centre. Content begins where the menu ends.
  • Put the page title and primary action in the top-left of the pane, level with the selected menu row. The first landing point is then a short hop from the click.
  • On wide screens prefer three narrow columns (menu, list, detail) over one narrow menu and one wide field. Each step moves the eye one column, never the full width.
  • Highlight the selected row and let the content enter with a small motion from the left, so the movement leads the eye.
  • Do this the same way in every view. If one screen answers a click next to it and another answers far away, the user learns nothing they can reuse.

2. Similarity

Elements that look alike are perceived as related.

  • Use consistent colour, shape, size, and iconography within a functional group
  • Differentiate groups through visual contrast (shape, fill, size) — not just position
  • Primary actions and secondary actions should look visually distinct from each other

Example: Destructive actions (Delete, Remove) use a different colour than constructive actions (Save, Add), signalling different intent groups.

3. Common Region

Elements enclosed in a shared region are perceived as a group.

  • Use cards, panels, or background fills to enclose logically related content
  • Avoid wrapping unrelated elements in the same container
  • Nested regions should reflect nested logical hierarchy

A region needs no border — but a borderless one needs air. Enclosure can come from a border/fill or from whitespace alone. When a card has no border or background, generous internal padding and a clear gap to its neighbours are what make it read as one region; without a border doing that job, cut the air and separate cards collapse into one blur. Borderless is fine — cramped-and-borderless is not.

Example: Form sections grouped in bordered cards signal that fields inside each card form a logical unit.

4. Connectedness

Elements connected by lines or visual links are perceived as related.

  • Use connectors, lines, or flow arrows only when a genuine relationship exists
  • In navigation trees or node-based editors, visible connections should match data relationships exactly

5. Figure / Ground

Users distinguish foreground interactive elements from background context.

  • Interactive controls should have sufficient contrast against their background
  • Disabled or contextual information should visually recede (lower contrast, smaller weight)
  • Modals and overlays must clearly separate from the underlying content layer

6. Continuity

The eye follows smooth paths and lines.

  • Align related controls along a consistent axis (left edge, baseline, or centre line)
  • Avoid breaking alignment within a logical group
  • Grid-aligned layouts reinforce groupings through shared axis continuity

Review Checklist

When reviewing a UI layout for Gestalt compliance:

  • Can a new user identify which controls belong together without reading labels?
  • Is proximity used as the primary grouping signal (not only borders/lines)?
  • Do visually similar elements share a functional purpose?
  • Are unrelated groups separated by meaningful whitespace?
  • Does the result of a click appear near the click, in the same place on every view?
  • Have unnecessary divider lines been removed in favour of whitespace (with spacing added to compensate)?
  • Does visual hierarchy match interaction hierarchy (primary > secondary > tertiary)?
  • Are destructive or irreversible actions visually distinct from constructive ones?
  • Is the figure/ground contrast sufficient for all interactive elements?

Common Anti-Patterns

Anti-patternProblemFix
All buttons same size and colour regardless of functionSimilarity principle violated — implies all actions are equivalentDifferentiate primary, secondary, destructive visually
Related controls spread across distant areas of the screenProximity violated — user cannot perceive the relationshipCo-locate related controls
Menu on the left, content starting far rightThe eye crosses the screen on every selectionAnchor content left, title level with the selected row; add a middle column on wide screens
Overuse of divider lines to group elementsRelies on decoration rather than spatial logicUse whitespace and proximity instead
Identical whitespace between all elementsNo grouping signal — everything reads as a flat listApply 8pt/4pt spacing scale: tight within group, loose between groups
Mixed icon styles within one toolbarSimilarity broken — implies different functional familiesUse a single consistent icon set and weight per toolbar
저장한 Skills