brainstorming
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or planning anything new, in software or out of it (a talk, a business, a renovation).
uist-topic-selectionUse when deciding whether a project belongs at UIST — testing it against the interface-systems contribution bar (novel technique, toolkit, or hardware that works), making the CHI-vs-UIST routing call explicitly, and re-routing to CSCW, IMWUT, TEI, ISMAR, IUI, or TOCHI when the artifact is not the contribution.
Independent GitHub snapshot · Automated classification · Original documentation governs
UIST publishes papers whose contribution is an interface artifact: a new interaction technique, an enabling piece of hardware, a toolkit or authoring system, or an algorithm that makes a previously impossible interaction possible. The venue grew out of demo culture and still reviews like it — the implicit first question is "what did you build, and can I imagine holding it?" Use this skill before any UIST plan is made; the March deadline punishes late routing discoveries.
Delete the system from the paper and see what survives:
Both are SIGCHI venues, both use PCS, and many projects could be dressed for either. Decide on contribution shape, not on which deadline is closer:
| Question | Points to UIST | Points to CHI |
|---|---|---|
| What is novel? | The technique, device, toolkit, or enabling pipeline | The empirical insight, theory, or design knowledge |
| What is the evidence spine? | It runs: technical evaluation, demo, video figure | Study rigor: participants, methods, analysis |
| Who must be convinced? | Systems builders who will reuse or extend the artifact | A mixed jury weighing study quality and framing |
| Weakest section right now? | A thin user study is survivable if the engineering is deep | A thin study is usually fatal |
| Natural conference moment? | A demo people queue for | A talk people argue about |
An honest tie-breaker: if your video figure would be boring — nothing moves, nothing is manipulated, nothing responds — UIST reviewers will feel the same way about the system.
Score each row 0-2 and be suspicious of any total under 8:
[ ] Enabling novelty: the artifact does something no published system does (not "does it better on a benchmark")
[ ] Technical depth: there is a mechanism, algorithm, or fabrication method worth two pages of implementation
[ ] Demonstrability: the contribution is visible in under three minutes of video
[ ] Evaluation match: the planned evidence measures what the artifact claims (see uist-experiments)
[ ] Community reuse: a builder could take the technique/toolkit and make something you didn't anticipate
[ ] Timing: buildable and evaluable before the late-March abstract/paper deadlines
The Lasting Impact lineage is a useful calibration set: mobile sensing hardware
(Hinckley et al., UIST 2000), multi-user touch hardware (DiamondTouch, UIST 2001),
gesture text entry (SHARK2, UIST 2004) — every one is an artifact a reader can
picture operating. Benchmark your idea against that lineage in
../../resources/exemplars/library.md.
Concrete cases, because the boundary is learned by example:
Routing is cheapest at conception and expensive after a rejection. Three checkpoints:
uist-workflow): re-run the fit ledger; if technical
depth scored 0-1, the short-paper category or an adjunct track is the honest
landing zone.[UIST fit] strong / plausible / re-route
[Artifact-subtraction result] <what survives without the system>
[CHI-vs-UIST call] UIST / CHI / genuinely either — with the deciding row
[Fit ledger] <score>/12 with weakest two rows
[Re-route candidate] <venue + why its reviewers are the right jury>
[Next skill] uist-experiments (evidence plan) or uist-workflow (calendar)