brainstorming
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or planning anything new, in software or out of it (a talk, a business, a renovation).
game-economyAnalyze in-game economy systems including soft and hard currency source-sink balance, inflation projection modeling, loot table drop rate fairness and pity system evaluation, gacha probability disclosure, player marketplace health and price manipulation risks, pay-to-win power gap detection, economy stress testing for hoarder-whale-grinder-casual player arc…
Independent GitHub snapshot · Automated classification · Original documentation governs