brainstorming
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or planning anything new, in software or out of it (a talk, a business, a renovation).
unreal-sequencerUnreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.
Independent GitHub snapshot · Automated classification · Original documentation governs
Sequencer for cinematics and cutscenes in Unreal Engine.
This skill provides capabilities for creating cinematics using Unreal's Sequencer, including camera work, actor animation, and event triggering.
// Play sequence from code
ULevelSequence* Sequence = LoadSequence();
ALevelSequenceActor* SequenceActor;
ULevelSequencePlayer* Player =
ULevelSequencePlayer::CreateLevelSequencePlayer(
GetWorld(),
Sequence,
FMovieSceneSequencePlaybackSettings(),
SequenceActor
);
Player->Play();
1. Add Event Track to sequence
2. Add key at desired time
3. Create event in blueprint
4. Bind event to function