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godot-physics

godot-physics

Godot physics skill for rigid bodies, areas, collision layers, and raycasting.

Independent GitHub snapshot · Automated classification · Original documentation governs

Skill 문서

GitHub

name: godot-physics description: Godot physics skill for rigid bodies, areas, collision layers, and raycasting. allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch graph: domains: [domain:gaming] specializations: [specialization:game-development] skillAreas: [skill-area:physics-simulation, skill-area:game-engines] roles: [role:game-developer]

Godot Physics Skill

Physics system implementation for Godot Engine.

Overview

This skill provides capabilities for implementing physics-based gameplay in Godot.

Capabilities

  • Configure RigidBody2D/3D
  • Set up collision layers and masks
  • Implement raycasting and shape casting
  • Handle Area2D/3D triggers
  • Configure physics materials

Usage Patterns

extends RigidBody2D

func _physics_process(delta):
    var space_state = get_world_2d().direct_space_state
    var query = PhysicsRayQueryParameters2D.create(position, target)
    var result = space_state.intersect_ray(query)

References

저장한 Skills